Emulation FPGA le futur du rétro

Emulation FPGA : le futur du rétro ?

FPGA, these four letters may not make much sense to you ... I've been attracting the attention of retro game fans for several years. Whether it's an analog game console (mega SG, super NT, pocket, duo ...) or a Mister project, we seem to be witnessing the golden age of retro. But what is so special about these projects? Also, how can a new approach save a childhood game console and computer and provide a better experience than a mini console that has been sold in recent years?

Histoire d’une disparition : comment préserver l’histoire des machines qui ont fait le jeu vidéo ?

For many years, there is a theme that has particularly bothered my head. That is, how to save the game permanently who have colored my childhood (and probably you who are reading this article).

Thanks to the classic emulation, many innocent children and teenagers have been able to experience a system for the first time that they would never have reached, but like Neodio, they can play with NEORAGEX. If not, I don't know if Metal Slug was my favorite series for 25 years. For the last few decades, thousands of enthusiasts have been working to save games, but the question of how to preserve the machine remained.

Regardless of the nostalgic Nintendo NES (40 years old in 2023), or the recent Sega Saturn or Sony PlayStation (30 in 2024), all of these machines are likely to break down. These have many joy and comfort, even though there is a risk of completely losing the machine if you do not change regularly, such as CD player's lens, whimsical cartridge port, capacitor on motherboard, etc. The machine is not eternal.

An example that is often referred to is the CPS-2 Arcade system "suicide battery" used by Capcom. Until the mi d-2010s, the arcade games were inoperable if the battery was defective. It was a disaster for preservation of games that can only be played with arcade.

In recent years, however, the situation has changed completely due to the emergence of new methods and technology, and a road has been opened to save the game consoles and computers that we used as a child and to reproduce them infinitely.

Without the efforts of many enthusiasts, none of this would have been possible.

Le rétrogaming, de plus en plus tendance

Retro games have become all the rage in recent years. With the release of mini game consoles from Nintendo, Sega and Sony, as well as arcade replicas such as Neo Geo Mini and Capcom Home Arcade, more and more new retro projects seem to be born. This trend is not limited to general users, but more niche projects such as PC Engine Mini, Astro City Mini and Shirasagi II Mini are also seeing the light of day.

Nintendo in particular has had great success with its mini game consoles. By January 1, 2020, more than 13 million mini game consoles had been sold, surpassing the Wii U. Nintendo

Although not all of these projects have necessarily been technically or commercially successful, we can see that the retro revival is accompanied by a strong interest in the preservation of video games, which is becoming more and more noticeable. Thanks to the efforts of certain museums and associations, an official preservation approach is developing that goes beyond fan collections.

The "MuseoGames" exhibition held at the beginning of this decade comes to mind. It was focused on discovering old systems and passing them on to younger generations by making them accessible to everyone. CNAM, Trafik

At the confluence of these two trends, we see the emergence of players who not only want to provide users with a quality retro experience, but also want to preserve the heritage of an entire era of video games. Their work, committed to fully documenting machines that are not eternal, is worthy of a museum curator. To do this, enthusiasts dismantle game consoles and arcade terminals, even going so far as to unsolder the chips at their heart, to catalogue them in order to unlock all their secrets. Their goal? To preserve these systems forever in the form of electronic circuit diagrams and code, so that they can be reproduced the same.

Reproduce the operation of the chip in Taito's arcade terminal "Cadash" © Furrtek

Welcome to the world of FPGAs (field programmable gate arrays). FPGAs have the potential to change the way we enjoy and preserve games.

"I don't want to beautify the FPGA as a magic component that solves retro machine, but I think it's important in this field to use FPGA. One of the key people in the FPGA emulation field.

Années 90, le Far-West de l’émulation

To fully understand what FPGA emulation is and what this new method is different from the previous approach, let's go back to the past.

In the late 1990s, many software programs were used to reproduce the movement of game consoles to operate game consoles. From Nintendo's Game Boy (Virtual Game Boy) to SNK's NeorageX, any game console seems to have appeared everywhere.

NEORAGEX emulator interface I spent hours ...

The common thing about these programs, which is known as the emulator, is that they do not need a game console that is trying to imitate. On the contrary, in order to function, it requires a PC hardware that has become more accessible to many people at that time. Of course, this has already questioned the legality of the process. To make it easy and concise, we will focus on the technical aspects of this software here. There are several formats for emulation. Software or hardware. I will put the latter side by side for the time being and look a little more about the former.

Software emulation has a great advantage that not only users but also the hardware owned by such software creators are small. As a result, in the 2000s, these emulator became able to challenge many generations gamers to old and no n-owned systems. However, this kind of emulation has a limit. It is one way to develop an emulator that works in several carefully selected games. However, providing software that is compatible with all games of the original system is a completely different issue.

Needless to say, games and systems are stored, but this was not necessarily priority for gamers and development studios at the time.

No, the main attractions and tasks at the time were to operate as many games as possible in a way that is more or less acceptable. For example, the goal was to make people can play, despite small bugs, graphics problems, and sound problems. The Ultrahle emulator is a good example of this era.

It was a revolution when Ultrahle was released. The Ultrahle website was captured thanks to Internet Archive Wayback Machine.

In January 1999, the appearance of the Nintendo64 emulator was a decisive moment. Many fake programs called powerful N64 games can be emulated, so many people thought this was also fraud. As a result, the media at the time, such as the American site IGN, decided to test the software in question. As a result, Ultrahle was the first emulator that could run commercial games like Super Mario 64, but the approach used by the developer is soft on any ROM (clone copy of the original game). It meant that it was not possible to load and play. On the contrary, it was a long and complex process that required a large number of changes for each game. As a result, only 20 titles can be played in Ultra HLE.

Facing the pressure from gamers seeking more compatibility, and above all the threat of a lawsuit with Nintendo, the two authors who are known for the Realityman and Epsilon have ended the development of Ultrahle at the end of 2000. I decided.

L’arrivée de la next gen d’alors : PS2 / Xbox / GameCube et la fin des projets amateurs

Thanks to the improvement of computers in more families, we have gradually witnessed the approach of the approach over the years. It is shifting from a software made by one or two amateurs to a project where dozens of people participate. What is the purpose? It is an important demand from users, high faithful faithful and more compatibility for the original experience.

As a result, at the beginning of this new millennium, a change in the concept that is common to all software emulators or in almost all software emulators. Instead of providing passing experiences to one of the few famous commercial games, it emphasizes the reliability of emulation and the credibility of the original system.

Many of today's emulators, such as Endrift's mGBA for Game Boy Advance and Near's bsnes (later renamed Higan) for Super Nintendo, focus on emulating the original system with particular fidelity, and thus facilitating the task of preserving it as much as possible. This is how Near, the creator of the bsnes emulator, describes his pursuit of accuracy in this article on the Ars Technica site:

BSnes, a Super Nintendo emulator that aims for absolute accuracy, by Byuu/Near, who passed away in 2021.

While emulation was often a hobby for individual programmers or small groups in the early 2000s, it has now evolved into a truly collaborative project. The increasing complexity of the sixth generation of consoles (PlayStation 2, GameCube, Xbox) and the evolution of manufacturers' anti-piracy measures mean that it is no longer possible to develop emulators individually.

The Dolphin emulator, which supports GameCube and Wii games, is a good example of this. It was first created and developed by a few people on a proprietary basis, then abandoned.... it was taken over and reborn as an open source project. The PS2 emulator PCSX2 has a similar story.

Dolphin and PCSX2 are still active emulators after more than 20 years of development. In 2022, they are often the only way to play Nintendo GameCube and Sony PlayStation 2 games. Personal creation.

These projects have been maintained and developed by hundreds of volunteer contributors over the past 15 years. These emulators, which are still in active development on PC, Mac, and Android in 2022, are probably the oldest emulators still active today. These emulators have taken on new purpose with the rise of smartphones and the introduction of Macs with Apple's fully in-house designed M1 chip.

FPG-Quoi ? C’est un nouveau genre de RPG ça ?

In addition to the software emulation projects mentioned above, new types of emulation have also emerged in recent years.

Instead of writing software that tries to reproduce the behavior of a system (console or arcade terminal), why not just copy the whole system? The aim is to achieve a hardware emulation of the system using something called an FPGA chip, and reproduce the behavior of the system. Achieving a fully faithful emulation in software is very complicated. Moreover, it does not solve the problem of preserving old systems, which has become a real challenge in recent years. FPGA chips provide a solution to these two problems.

For emulators in the 90s, it was a small miracle to get a game to work. Reproducing the behavior of a console from just a handful of games and without any documentation was an almost impossible goal. Fortunately, that is the strength of FPGA chips. With a console that is still working, you can "clone" the behavior chip by chip. If you can't imagine how much work this is, take a look at what Furrtek recorded just for the first Game Boy processor.

It took over 191 hours to create and is fully available on GitHub.

Not only does it show hundreds of traces of the Game Boy processor (DMG-001), but it is accompanied by more than 36 pages of electrical schematics. © Furrtek.

As mentioned above, the documentation of the game console is the "bible" of the machine manufacturers. Therefore, unless it is leaked, as happened recently with the Nintendo-Gigaluck incident, it is carefully kept secret. As a result of hacking by a partner company of Nintendo, all the electronic circuit diagrams and schematics of the Wii were published on the web.

However, it is important to note that such a looting product of such data is useless for a specific emulator development team because it is a code protected by copyright. Therefore, it is necessary to find another method that implements the necessary functions without relying on such a leak. Why do you need it? Manufacturers, such as Nintendo, can have the copyright of games, firmware, and OS, but are not forbidden to reproduce the logical movements of game consoles. This is one of the issues of a lawsuit that was disputeed between BLEEM emulator and Sony in the early 2000s, and it was possible to create such software. This ruling is still the standard for modern emulator.

A few years ago, the competition has been held to record all the chips of the game consoles that are still working normally, hoping to store unique movements. There is no shortage in a specific sound chip here, there is an accelerator for vector calculation ... an example, and they must tell more.

Various special chips are in charge of very special tasks on old game consoles such as megadrives and super Nintendo. For example, Yamaha YM2612, a megadrive sound chip, is used by Yuzo Koshiro in "Street of Rage 2". On the Nintendo side, DSP-1, which was used in the Super Mario Kart and Pilot Wings, provides a rotating effect as an extension of famous mode 7 of the game console.

Yamaha YM2612 chip in charge of audio management of Mega Drive. Who imagined that only one chip would create the most memorable soundtracks in video game history?

What are the common features of these chips? It is designed to do one task perfectly. These chips, called ASIC (integrated circuit for specific applications), are not compatible with their functions once manufactured. Therefore, for example, the rotation effect cannot be calculated using a sound chip. < SPAN> However, it must be noted that such a looted product is useless for a specific emulator development team because it is a code protected by copyright. Therefore, it is necessary to find another method that implements the necessary functions without relying on such a leak. Why do you need it? Manufacturers, such as Nintendo, can have the copyright of games, firmware, and OS, but are not forbidden to reproduce the logical movements of game consoles. This is one of the issues of a lawsuit that was disputeed between BLEEM emulator and Sony in the early 2000s, and it was possible to create such software. This ruling is still the standard for modern emulator.

A few years ago, the competition has been held to record all the chips of the game consoles that are still working normally, hoping to store unique movements. There is no shortage in a specific sound chip here, there is an accelerator for vector calculation ... an example, and they must tell more.

Various special chips are in charge of very special tasks on old game consoles such as megadrives and super Nintendo. For example, Yamaha YM2612, a megadrive sound chip, is used by Yuzo Koshiro in "Street of Rage 2". On the Nintendo side, DSP-1, which was used in the Super Mario Kart and Pilot Wings, provides a rotating effect as an extension of famous mode 7 of the game console.

Yamaha YM2612 chip in charge of audio management of Mega Drive. Who imagined that only one chip would create the most memorable soundtracks in video game history?

What are the common features of these chips? It is designed to do one task perfectly. These chips, called ASIC (integrated circuit for specific applications), are not compatible with their functions once manufactured. Therefore, for example, the rotation effect cannot be calculated using a sound chip. However, it is important to note that such a looting product of such data is useless for a specific emulator development team because it is a code protected by copyright. Therefore, it is necessary to find another method that implements the necessary functions without relying on such a leak. Why do you need it? Manufacturers, such as Nintendo, can have the copyright of games, firmware, and OS, but are not forbidden to reproduce the logical movements of game consoles. This is one of the issues of a lawsuit that was disputeed between BLEEM emulator and Sony in the early 2000s, and it was possible to create such software. This ruling is still the standard for modern emulator.

A few years ago, the competition has been held to record all the chips of the game consoles that are still working normally, hoping to store unique movements. There is no shortage in a specific sound chip here, there is an accelerator for vector calculation ... an example, and they must tell more.

Various special chips are in charge of very special tasks on old game consoles such as megadrives and super Nintendo. For example, Yamaha YM2612, a megadrive sound chip, is used by Yuzo Koshiro in "Street of Rage 2". On the Nintendo side, DSP-1, which was used in the Super Mario Kart and Pilot Wings, provides a rotating effect as an extension of famous mode 7 of the game console.

Yamaha YM2612 chip in charge of audio management of Mega Drive. Who imagined that only one chip would create the most memorable soundtracks in video game history?

What are the common features of these chips? It is designed to do one task perfectly. These chips, called ASIC (integrated circuit for specific applications), are not compatible with their functions once manufactured. Therefore, for example, the rotation effect cannot be calculated using a sound chip.

Une communauté de passionnés qui se professionnalise, au service de la préservation des consoles et systèmes qui disparaissent petit à petit

On the other hand, FPGAs, as their full name suggests, are programmable. FPGAs are made up of logic blocks, thousands or even millions of them on a single chip. FPGAs are called programmable because developers can change the path of signals through these blocks as they like. In practical terms, this means that you can instruct them to replicate the behavior of a Genesis or Super Nintendo chip without any external software. And modern FPGAs are so powerful that they can simultaneously emulate the behavior of all the chips typically found on a console's motherboard!

An example of an FPGA board. Here you can see a Cyclone V processor with a reprogrammable part (FPGA) and a traditional part (ARM).

Obviously, there can be dozens of chips on a console's PCB. Think Capcom's CPS-2 or SNK's arcade system Neo Geo MVS.

Neo Geo MVS (modded) with a cartridge slot on the PCB.

But ASICs and FPGAs each have their pros and cons. One is not necessarily better than the other, and they are used for different purposes. FPGA chips are extremely versatile, since they can be completely reprogrammed, but they are also horribly expensive, costing hundreds or even thousands of euros each! ASICs, on the other hand, never deviate from the program installed at the factory.

For example, the Super Nintendo's DSP-1 is an ASIC (as is the YM2612 chip in the Mega Drive). FFVIMan. fr

Therefore, both types of chips are suitable for the video game industry. FPGA is much more expensive than ASIC. So you can find a photo of a game console and a game cartridge equipped with FPGA. Since FPGA is able to r e-program, logic tests can be tested or changed without ordering a new ASIC (very expensive, it takes time to manufacture). When the logic is verified on FPGA, it is converted to implement it in ASIC. The lack of FPGA unused logic blocks and programming systems means that ASIC is much more cos t-efficient in mass production.

Internal circuit diagram of FPGA chip. © JJMK

Meanwhile, a new player is emerging. On the other side of the Atlantic Ocean, in recent years, everyone has begun to say its name: Analog. It is a company that sells retro game consoles using this FPGA chip. Kevin Horton, known for his pseudonym Kevtris, was an engineer who was involved in cooling the industrial system before joining analog. Since 2015, he has been involved in various retro game consoles projects.

In order to guarantee the compatibility with the entire original catalog, the company fully-the same-duplication-duplication-the same-duplication-the same-to-the-other retro systems to provide and provide a replica with accuracy to the order cycle. Is decided. The purpose is to create a new superclain or mega drive, so if you insert an original cartridge into these new machines ... it will work perfectly. For example, I think cartridge is an original superclan or mega drive.

Analog Mega SG is a replica of Sega Mega Drive, but has an HDMI output and drives with Altera Cyclone V fpga chips © Analogue < Span>, so both types of chips are suitable for the video game industry. FPGA is much more expensive than ASIC. So you can find a photo of a game console and a game cartridge equipped with FPGA. Since FPGA is able to r e-program, logic tests can be tested or changed without ordering a new ASIC (very expensive, it takes time to manufacture). When the logic is verified on FPGA, it is converted to implement it in ASIC. The lack of FPGA unused logic blocks and programming systems means that ASIC is much more cos t-efficient in mass production.

Internal circuit diagram of FPGA chip. © JJMK

Meanwhile, a new player is emerging. On the other side of the Atlantic Ocean, in recent years, everyone has begun to say its name: Analog. It is a company that sells retro game consoles using this FPGA chip. Kevin Horton, known for his pseudonym Kevtris, was an engineer who was involved in cooling the industrial system before joining analog. Since 2015, he has been involved in various retro game consoles projects.

In order to guarantee the compatibility with the entire original catalog, the company fully-the same-duplication-duplication-the same-duplication-the same-to-the-other retro systems to provide and provide a replica with accuracy to the order cycle. Is decided. The purpose is to create a new superclain or mega drive, so if you insert an original cartridge into these new machines ... it will work perfectly. For example, I think cartridge is an original superclan or mega drive.

Analog Mega SG is a replica of Sega Mega Drive, but has an HDMI output and drives with Altera Cyclone V fpga chips © Analogue, so both types of chips are suitable for the video game industry. FPGA is much more expensive than ASIC. So you can find a photo of a game console and a game cartridge equipped with FPGA. Since FPGA is able to r e-program, logic tests can be tested or changed without ordering a new ASIC (very expensive, it takes time to manufacture). When the logic is verified on FPGA, it is converted to implement it in ASIC. The lack of FPGA unused logic blocks and programming systems means that ASIC is much more cos t-efficient in mass production.

Internal circuit diagram of FPGA chip. © JJMK

Meanwhile, a new player is emerging. On the other side of the Atlantic Ocean, in recent years, everyone has begun to say its name: Analog. It is a company that sells retro game consoles using this FPGA chip. Kevin Horton, known for his pseudonym Kevtris, was an engineer who was involved in cooling the industrial system before joining analog. Since 2015, he has been involved in various retro game consoles projects.

In order to guarantee the compatibility with the entire original catalog, the company fully-the same-duplication-duplication-the same-duplication-the same-to-the-other retro systems to provide and provide a replica with accuracy to the order cycle. Is decided. The purpose is to create a new superclain or mega drive, so if you insert an original cartridge into these new machines ... it will work perfectly. For example, I think cartridge is an original superclan or mega drive.

Analog Mega SG is a replica of Sega Mega Drive, but has HDMI output and drives with Altera Cyclone V Fpga chips © Analogue.

But these neo-retro consoles not only offer extremely faithful emulation without the worry of graphic glitches and distorted sound (typical of not-always-perfect software emulation), but also add modern features. For example, they can internally increase the image definition to 1080p while maintaining the image faithful to the original. Equipped with an HDMI port for connecting to modern televisions, these consoles (like the Mega SG and the Super NT, another analog model that is a replica of the Super Nintendo) combine the best of both worlds: fidelity to the original and modern comforts.

For example, these consoles allow you to choose from various upscaling options and increase the internal definition of the image directly from the console.

But to achieve perfect emulation of the various systems is a tough task. To perfectly reproduce a console, you need absolute knowledge of the various chips that make up the original console. It is here that you realize the scale of the work accomplished not only by commercial players like analog, but above all by enthusiasts. In this respect, France is not without talents such as Sean Goncalves, known by the pen name Furrtek.

He has been dismantling different systems for some years, such as Game Boy, Neo Geo and PC Engine, with the aim of cataloguing and creating public schematics that will allow us to better understand and reproduce these systems through retroengineering. These are extremely important documents, since some manufacturers no longer exist, such as Commodore or Amiga. Others have been acquired over the years, such as Hudson, creator of the PC Engine, which was bought by Konami in 2012. Others still have documentation of systems that are decades old, such as SNK, recently acquired by the foundation of a Saudi Arabian prince, but different from the company it was at the time. Finally, it is unlikely that the companies that remain (such as Nintendo) will publish these elements that are so important to preserve the heritage of video games.

This work is indispensable for preserving a system that will eventually fail. Being able to define the logical movement of the console in a language that does not depend on hardware means that there is nothing else necessary to accurately describe how the logical circuit works. "

Before working on a project on this scale, Furtech has already cultivated expertise for many years. NEO-GEO is one of the most well-known systems. For example, in 2013, it provided an MVS cartridge adapter (Neodio arcade version) for AES home game consoles. This is because the owner of Neodio is an external price of a home game console cartridge (it can cost thousands of euros in the home game machine version, but the same game rarely exceeds 200 euros in the arcade version). It was a relatively affordable way to avoid.

Une renaissance du rétro au bon vouloir de quelques grands industriels ?

The FURTEK's Fusion project was a cartridge adapter from MVS to AES, and was subject to crowdfunding campaigns on the Indiegogo platform in 2013.

In early 2020, the NeoCD SD loader for Neodio CDs will be provided. Neodio, a version with a disk drive, was one of the first broken components. With this kit, an optical drive will be unnecessary, and you can use a more reliable and affordable SD memory card directly.

The Neo-Geo CD drive is unnecessary by the Furtek NeoCD SD Loader. FurRtek

But his biggest achievements were the project we started in 2016. He is working on Neodio's complete description in Verilog, a format to describe electronic circuits in the system. In other words, it is a hardware source code, not software. Thanks to this code, the movement of neodio can be reproduced infinitely. As a result, it was no longer necessary to rely on the stock of the decreasing game console, and even if the collector did the best, it would not be possible to rely on a machine that may not work a few years later.

Verilog is a computer language used to describe the operation of the electronic circuit in code. Steve Allah / All About Circuit < SPAN> This work is essential for preserving a failed system. Being able to define the logical movement of the console in a language that does not depend on hardware means that there is nothing else necessary to accurately describe how the logical circuit works. "

Before working on a project on this scale, Furtech has already cultivated expertise for many years. NEO-GEO is one of the most well-known systems. For example, in 2013, it provided an MVS cartridge adapter (Neodio arcade version) for AES home game consoles. This is because the owner of Neodio is an external price of a home game console cartridge (it can cost thousands of euros in the home game machine version, but the same game rarely exceeds 200 euros in the arcade version). It was a relatively affordable way to avoid.

The FURTEK's Fusion project was a cartridge adapter from MVS to AES, and was subject to crowdfunding campaigns on the Indiegogo platform in 2013.

In early 2020, the NeoCD SD loader for Neodio CDs will be provided. Neodio, a version with a disk drive, was one of the first broken components. With this kit, an optical drive will be unnecessary, and you can use a more reliable and affordable SD memory card directly.

The Neo-Geo CD drive is unnecessary by the Furtek NeoCD SD Loader. FurRtek

But his biggest achievements were the project we started in 2016. He is working on Neodio's complete description in Verilog, a format to describe electronic circuits in the system. In other words, it is a hardware source code, not software. Thanks to this code, the movement of neodio can be reproduced infinitely. As a result, it was no longer necessary to rely on the stock of the decreasing game console, and even if the collector did the best, it would not be possible to rely on a machine that may not work a few years later.

Verilog is a computer language used to describe the operation of the electronic circuit in code. Steve Allah / All About Circuit This work is essential to preserve the system that will break down. Being able to define the logical movement of the console in a language that does not depend on hardware means that there is nothing else necessary to accurately describe how the logical circuit works. "

Before working on a project on this scale, Furtech has already cultivated expertise for many years. NEO-GEO is one of the most well-known systems. For example, in 2013, it provided an MVS cartridge adapter (Neodio arcade version) for AES home game consoles. This is because the owner of Neodio is an external price of a home game console cartridge (it can cost thousands of euros in the home game machine version, but the same game rarely exceeds 200 euros in the arcade version). It was a relatively affordable way to avoid.

L'intelligence articificielle - Faits et chiffres

The FURTEK's Fusion project was a cartridge adapter from MVS to AES, and was subject to crowdfunding campaigns on the Indiegogo platform in 2013.

In early 2020, the NeoCD SD loader for Neodio CDs will be provided. Neodio, a version with a disk drive, was one of the first broken components. With this kit, an optical drive will be unnecessary, and you can use a more reliable and affordable SD memory card directly.

Les applications de l'IA dans différents secteurs

The Neo-Geo CD drive is unnecessary by the Furtek NeoCD SD Loader. FurRtek

Recherches scientifiques et investissements

But his biggest achievements were the project we started in 2016. He is working on Neodio's complete description in Verilog, a format to describe electronic circuits in the system. In other words, it is a hardware source code, not software. Thanks to this code, the movement of neodio can be reproduced infinitely. As a result, it was no longer necessary to rely on the stock of the decreasing game console, and even if the collector did the best, it would not be possible to rely on a machine that may not work a few years later.

Le boom des intelligences artificielles pour les particuliers

Verilog is a computer language used to describe the operation of the electronic circuit in code. Steve Allah / All About Circuit

L’IA-anxiété et les questions d’éthique

Thanks to this task to translate chips and circuits that make up the console into Verilog, at the end of 2019, Furtek was able to provide a perfect way to execute a neodio game with a completely different system Mister. This is a joint project of the FPGA console, which has been a hot topic since the end of 2018. Looking at the progress, I have to think that this is the future of emulation. Compared to Analogue's console, which is a solution that can be used immediately with attractive design, it is not "gorgeous" for the media, but still based on similar principles.

Mister uses Terasic's development board DE-10 nano, which was originally sold for educational purposes and small projects.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

Comments · DF Retro Hardware: MiSTer FPGA - A Brilliant Mini Emulation System Explored! · Exploring the MiSTer & DE Nano FPGA - Is this the. I wanted to take some time to talk about one of the really cool features of the Retro Watch: the FPGA and how it works in conjunction with the DA main. Retro Computer / Console Emulators and MiSTer/FPGA to For many, MiSTer, and FPGA projects like it, are the future of retro computing and gaming.

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