Mes questions d entrepreneur Le jeu Aventure Entrepreneur
Le jeu #Aventure Entrepreneur
EXISTE EN VERSIONS PLATEAU ET DIGITALE - FORMATION GRATUITE
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Read time 5 minutes articleLe jeu d'analyse financière #Aventure Entrepreneur
Source: France BankTutoriels vidéos du jeu #Aventure Entrepreneur
Vidéos
Tutoriel du jeu #Aventure Entrepreneur - Partie 1 - Présentation / Installation
Source: Mes Questions d'Entrepreneur Read time 5 minutes Display the video text versionHello! Welcome to the entrepreneur adventure game! Before starting the game, give some hints.
First of all, let's set up 4 teams from one team to a group of two people. The larger the number of people, the more interesting the experience, but it is also possible to make a team alone.
Please use about 2 hours for one game.
The facilitator gives each team with a game board, three red counter, three green counter, a games supplement, and a guide seat. Place the token in the center of the table and use it to reproduce the evaluation of each item on the balance sheet of the game board. The game board has a profit and loss statement and a balance sheet, which are intentionally simplified. The profit and loss statement is for each team to record all transactions (expenses and income) conducted by each team, and the balance sheet is a snapshot of the company's assets. In short, these two tools will allow you to steer your company's financial management. After that, the trainer distributes a "company" card and a "junior commercial purchase" card to each team. The facilitator keeps the mountains of "Purchase" and "Events" cards at hand. On the other hand, "customers" cards are divided into three mountains: "individual customers", "supermmerged corporate customers", and "major account customers" and are freely placed in the center of the table.
Each team will be an entrepreneur in the fourth year of the fiscal year. One round of the game represents the first quarter. Therefore, it is one fiscal year in four rounds.
At the end of the game, the purpose of all teams is to present the best financial indicators to the banker. These indicators are displayed on the control sheet and earn points or lose points. If all the points you have acquired are all, the total score of each team will be scored. The team with the highest score becomes the winning team. < SPAN> Reading time
5 minutes
article
Tutoriel du jeu #Aventure Entrepreneur - Partie 2 : Préparation / Mise en route
Source: Mes Questions d'Entrepreneur Read time 5 minutes Display the video text versionDisplay the video text version
Hello! Welcome to the entrepreneur adventure game! Before starting the game, give some hints.
First of all, let's set up 4 teams from one team to a group of two people. The larger the number of people, the more interesting the experience, but it is also possible to make a team alone.
Please use about 2 hours for one game.
The facilitator gives each team with a game board, three red counter, three green counter, a games supplement, and a guide seat. Place the token in the center of the table and use it to reproduce the evaluation of each item on the balance sheet of the game board. The game board has a profit and loss statement and a balance sheet, which are intentionally simplified. The profit and loss statement is for each team to record all transactions (expenses and income) conducted by each team, and the balance sheet is a snapshot of the company's assets. In short, these two tools will allow you to steer your company's financial management. After that, the trainer distributes a "company" card and a "junior commercial purchase" card to each team. The facilitator keeps the mountains of "Purchase" and "Events" cards at hand. On the other hand, "customers" cards are divided into three mountains: "individual customers", "supermmerged corporate customers", and "major account customers" and are freely placed in the center of the table.
Each team will be an entrepreneur in the fourth year of the fiscal year. One round of the game represents the first quarter. Therefore, it is one fiscal year in four rounds.
At the end of the game, the purpose of all teams is to present the best financial indicators to the banker. These indicators are displayed on the control sheet and earn points or lose points. If all the points you have acquired are all, the total score of each team will be scored. The team with the highest score becomes the winning team. Read time
5 minutes
article
Source: France Bank
Source: Mes Questions d'Entrepreneur
Tutoriel du jeu #Aventure Entrepreneur - Partie 3 : Étape 1 de chaque tour
Source: Mes Questions d'Entrepreneur Read time 5 minutes Display the video text versionFirst of all, let's set up 4 teams from one team to a group of two people. The larger the number of people, the more interesting the experience, but it is also possible to make a team alone.
Please use about 2 hours for one game.
The facilitator gives each team with a game board, three red counter, three green counter, a games supplement, and a guide seat. Place the token in the center of the table and use it to reproduce the evaluation of each item on the balance sheet of the game board. The game board has a profit and loss statement and a balance sheet, which are intentionally simplified. The profit and loss statement is for each team to record all transactions (expenses and income) conducted by each team, and the balance sheet is a snapshot of the company's assets. In short, these two tools will allow you to steer your company's financial management. After that, the trainer distributes a "company" card and a "junior commercial purchase" card to each team. The facilitator keeps the mountains of "Purchase" and "Events" cards at hand. On the other hand, "customers" cards are divided into three mountains: "individual customers", "supermmerged corporate customers", and "major account customers" and are freely placed in the center of the table.
Each team will be an entrepreneur in the fourth year of the fiscal year. One round of the game represents the first quarter. Therefore, it is one fiscal year in four rounds.
At the end of the game, the purpose of all teams is to present the best financial indicators to the banker. These indicators are displayed on the control sheet and earn points or lose points. If all the points you have acquired are all, the total score of each team will be scored. The team with the highest score becomes the winning team.
The fiscal year is divided into four rounds. In each round, the selection of each team affects the company's balance sheet and profit and loss statement. Get a "buying" card with the maximum score and advise you to act strategically.
However, the "event" card is formidable. See you in the next tutorial!
Source: My entrepreneur question
Read time
5 minutes
Display the video text version
Thanks to the tutorial "Part 1-Presentation / Installation", you have just installed the game.
Arrêté ministériel n° 88-384 du 26 juillet 1988 portant réglementation des jeux de hasard
Titre I - Dispositions relatives à certains matériels, cartes à jouer, dés, roulettes 🔗 Copier le texte de ce bloc
Article 1er - Cartes à jouer - Sabots-Mélangeurs de cartes - Mélangeurs distributeurs de cartes 🔗 Copier le texte de ce bloc
Before starting the game (Round 1), each team must imagine that their company has a name, activity, and logo. Each team does this using a pilot sheet. Let the players demonstrate their creativity!
In this round, each team determines the start position based on the "company" card. This card is divided into two parts, "Balance sheet" and "fixed cost". The balance sheet clearly specifies the fixed assets, inventory, value of han d-made cash displayed on the asset side, and the value of shareholder capital displayed on the debt side.
It should be noted that fixed assets are assets used by companies for several years, and in this case they own one or more showrooms, have 2 or more cars, and have one or more cars. Similarly 2. Therefore, the total property is evaluated as 4.
There are various types of inventory assets, such as products, ingredients, finished products, and units that have not been sold yet. In this example, all these inventory assets are evaluated in 2.
Cash is the money at the company's cash register and bank account. In this example, the company has 8. 5 % cash.
Shareholders' equity is a company's stock capital, which adds a lot of earnings for ove r-year.
Each team reproduces the numbers shown in the "company" card into the game board and identifies the assets and liabilities in the balance sheet. < SPAN> The fiscal year is divided into four rounds. In each round, the selection of each team affects the company's balance sheet and profit and loss statement. Get a "buying" card with the maximum score and advise you to act strategically.
However, the "event" card is formidable. See you in the next tutorial!
Source: My entrepreneur question
Read time
5 minutes
Display the video text version
Source: My entrepreneur question
Before starting the game (Round 1), each team must imagine that their company has a name, activity, and logo. Each team does this using a pilot sheet. Let the players demonstrate their creativity!
In this round, each team determines the start position based on the "company" card. This card is divided into two parts, "Balance sheet" and "fixed cost". The balance sheet clearly specifies the fixed assets, inventory, value of han d-made cash displayed on the asset side, and the value of shareholder capital displayed on the debt side.
5 minutes
There are various types of inventory assets, such as products, ingredients, finished products, and units that have not been sold yet. In this example, all these inventory assets are evaluated in 2.
Cash is the money at the company's cash register and bank account. In this example, the company has 8. 5 % cash.
Shareholders' equity is a company's stock capital, which adds a lot of earnings for ove r-year.
Each team reproduces the numbers shown in the "company" card into the game board and identifies the assets and liabilities in the balance sheet. The fiscal year is divided into four rounds. In each round, the selection of each team affects the company's balance sheet and profit and loss statement. Get a "buying" card with the maximum score and advise you to act strategically.
However, the "event" card is formidable. See you in the next tutorial!
Source: My entrepreneur question
Read time
5 minutes
Display the video text version
Thanks to the tutorial "Part 1-Presentation / Installation", you have just installed the game.
Article 2 - Dés 🔗 Copier le texte de ce bloc
Before starting the game (Round 1), each team must imagine that their company has a name, activity, and logo. Each team does this using a pilot sheet. Let the players demonstrate their creativity!
In this round, each team determines the start position based on the "company" card. This card is divided into two parts, "Balance sheet" and "fixed cost". The balance sheet clearly specifies the fixed assets, inventory, value of han d-made cash displayed on the asset side, and the value of shareholder capital displayed on the debt side.
It should be noted that fixed assets are assets used by companies for several years, and in this case they own one or more showrooms, have 2 or more cars, and have one or more cars. Similarly 2. Therefore, the total property is evaluated as 4.
There are various types of inventory assets, such as products, ingredients, finished products, and units that have not been sold yet. In this example, all these inventory assets are evaluated in 2.
Cash is the money at the company's cash register and bank account. In this example, the company has 8. 5 % cash.
Shareholders' equity is a company's stock capital, which adds a lot of earnings for ove r-year.
Each team reproduces the numbers shown in the "company" card into the game board and identifies the assets and liabilities in the balance sheet.
At this stage, the balance sheet has a balance of assets and liabilities. The third fiscal year has just ended, and the fourth fiscal year has not yet begun. In the income statement, the new fiscal year begins, so the cost and income are zero.
Each team must fill out the values of these various factors (costs, income, assets, debt) in the "Round Zero" row in the box box box. At the end of each round, each team must confirm that the total column ("A+C" and "B+D") are equal as shown here. Missing happens quickly. This check allows each team to confirm that there is no mistake. By doing so, each team can return with a balanced account for the next round.
See you in Tutorial 3.
Source: My entrepreneur question
Read time
Article 3 - Roulettes - Boule - Grande Roue 🔗 Copier le texte de ce bloc
5 minutes
Display the video text version
The game was installed using the tutorial "Part 1-Presentation / Installation", and the "Zero Round" was completed using the tutorial "Part 2-Preparation / Start". You are now ready to start the first round of the game.
Before paying attention to the first stage, take a step back to see the development of the game. The game lasts 4 rounds (4 quarters). Each round is divided into four stages. Go to stage 1!
It's finally a start! This stage is the longest stage, so this tutorial is all dedicated to this stage. Note that each team will perform stage 1 again at the start of the next round.
For each team, stage 1 is equivalent to the daily management of the company. To avoid accounting mistakes, six clear actions must be performed one by one in order. < SPAN> At this stage, the balance sheet has a balance of assets and liabilities. The third fiscal year has just ended, and the fourth fiscal year has not yet begun. In the income statement, the new fiscal year begins, so the cost and income are zero.
Each team must fill out the values of these various factors (costs, income, assets, debt) in the "Round Zero" row in the box box box. At the end of each round, each team must confirm that the total column ("A+C" and "B+D") are equal as shown here. Missing happens quickly. This check allows each team to confirm that there is no mistake. By doing so, each team can return with a balanced account for the next round.
See you in Tutorial 3.
Source: My entrepreneur question
Titre II - Dispositions relatives aux règles des différents jeux autorisés 🔗 Copier le texte de ce bloc
Section I - Jeux dits » américains « La roulette dite » américaine « 🔗 Copier le texte de ce bloc
Article 4 🔗 Copier le texte de ce bloc
Read time
- 5 minutes
- Display the video text version
The game was installed using the tutorial "Part 1-Presentation / Installation", and the "Zero Round" was completed using the tutorial "Part 2-Preparation / Start". You are now ready to start the first round of the game.
Before paying attention to the first stage, take a step back to see the development of the game. The game lasts 4 rounds (4 quarters). Each round is divided into four stages. Go to stage 1!
It's finally a start! This stage is the longest stage, so this tutorial is all dedicated to this stage. Note that each team will perform stage 1 again at the start of the next round.
For each team, stage 1 is equivalent to the daily management of the company. To avoid accounting mistakes, six clear actions must be performed one by one in order. At this stage, the balance sheet has a balance of assets and liabilities. The third fiscal year has just ended, and the fourth fiscal year has not yet begun. In the income statement, the new fiscal year begins, so the cost and income are zero.
Each team must fill out the values of these various factors (costs, income, assets, debt) in the "Round Zero" row in the box box box. At the end of each round, each team must confirm that the total column ("A+C" and "B+D") are equal as shown here. Missing happens quickly. This check allows each team to confirm that there is no mistake. By doing so, each team can return with a balanced account for the next round.
See you in Tutorial 3.
Source: My entrepreneur question
Read time
5 minutes
Display the video text version
The game was installed using the tutorial "Part 1-Presentation / Installation", and the "Zero Round" was completed using the tutorial "Part 2-Preparation / Start". You are now ready to start the first round of the game.
- Before paying attention to the first stage, take a step back to see the development of the game. The game lasts 4 rounds (4 quarters). Each round is divided into four stages. Go to stage 1!
- It's finally a start! This stage is the longest stage, so this tutorial is all dedicated to this stage. Note that each team will perform stage 1 again at the start of the next round.
- For each team, stage 1 is equivalent to the daily management of the company. In order to avoid accounting mistakes, six clear actions must be performed one by one in order.
- In order, the facilitator will read the six actions shown in the game aid. First, pay the fixed cost (rent and electricity bill) shown below the "business" card. Fixed costs (quarterly) are the costs currently paid. During the game, you will pay in Action 1 in Stage 1. Therefore, the cost of the profit and loss statement increases 2, and the cash position is reduced by 2 in the balance sheet. This is because fixed costs are paid in cash.
- The second stage is ahead of sales receivables. please note! This action can only be executed after the second round! Sales receivables are debts from customers who are postponing payments. In the game, this period is equivalent to one or two rounds, depending on the customer type. In order to explain the elapsed time, the “#A Adventure Entrepreneur” game uses “hourglass +1” and “hourglass +2” icons. In this game, customer receivables are collected only after one or two rounds, depending on the type of customer type or "important account". How do you increase the accounts receivable? Very easy! In this example, if a "key count" customer pays within two turns, just move the token placed in the cellglass square to the right. The tip placed in the cell geck +2 "on the" hourglass +1 "in the direction of the arrow drawn on the board. In the next turn, the chip placed in the "hourglass +1" square moves to the "Ministry of Finance" square again along the direction of the arrow on the board. In the case of a very small customer, the payment of the invoice is one turn, the payment is placed in the "hourglass +1" square, and then moved to the "cash" square on the next turn. In order, the facilitator will read the six actions shown in the game aid. First, pay the fixed cost (rent and electricity bill) shown below the "business" card. Fixed costs (quarterly) are the costs currently paid. During the game, you will pay in Action 1 in Stage 1. Therefore, the cost of the profit and loss statement increases 2, and the cash position is reduced by 2 in the balance sheet. This is because fixed costs are paid in cash.
- The second stage is ahead of sales receivables. please note! This action can only be executed after the second round! Sales receivables are debts from customers who are postponing payments. In the game, this period is equivalent to one or two rounds, depending on the customer type. In order to explain the elapsed time, the “#A Adventure Entrepreneur” game uses “hourglass +1” and “hourglass +2” icons. In this game, customer receivables are collected only after one or two rounds, depending on the type of customer type or "important account". How do you increase the accounts receivable? Very easy! In this example, if a "key count" customer pays within two turns, just move the token placed in the cellglass square to the right. The tip placed in the cell geck +2 "on the" hourglass +1 "in the direction of the arrow drawn on the board. In the next turn, the chip placed in the "hourglass +1" square moves to the "Ministry of Finance" square again along the direction of the arrow on the board. In the case of a very small customer, the payment of the invoice is one turn, the payment is placed in the "hourglass +1" square, and then moved to the "cash" square on the next turn. In order, the facilitator will read the six actions shown in the game aid. First, pay the fixed cost (rent and electricity bill) shown below the "business" card. Fixed costs (quarterly) are the costs currently paid. During the game, you will pay in Action 1 in Stage 1. Therefore, the cost of the profit and loss statement increases 2, and the cash position is reduced by 2 in the balance sheet. This is because fixed costs are paid in cash.
- The second stage is ahead of sales receivables. please note! This action can only be executed after the second round! Sales receivables are debts from customers who are postponing payments. In the game, this period is equivalent to one or two rounds, depending on the customer type. In order to explain the elapsed time, the “#A Adventure Entrepreneur” game uses “hourglass +1” and “hourglass +2” icons. In this game, customer receivables are collected only after one or two rounds, depending on the type of customer type or "important account". How do you increase the accounts receivable? Very easy! In this example, if a "key count" customer pays within two turns, just move the token placed in the cellglass square to the right. The tip placed in the cell geck +2 "on the" hourglass +1 "in the direction of the arrow drawn on the board. In the next turn, the chip placed in the "hourglass +1" square moves to the "Ministry of Finance" square again along the direction of the arrow on the board. In the case of a very small customer, the payment of the invoice is one turn, the payment is placed in the "hourglass +1" square, and then moved to the "cash" square on the next turn.
Next, pay the salary of the salesperson (if there are several). On the income statement, increase the expenses (in this case, labor costs) by the amount shown at the top of the "Sales" card. Next, reduce the cash position on the balance sheet by the same amount, since the salary is paid immediately. For example, for the "Young Salesman" card, increase expenses by 2 and decrease cash flow by 2.
- In the fourth step, each team must apply the effects of the "Purchase" cards they hold. Please note! This action can only be performed from the second round onwards! "Purchase" cards refer to all "Purchase" cards except for "Sales" cards. The effects of the "Store Clerk" card are applied to action 5 separately from other "Buy" cards. These effects are written under each card. For example, for the "Purchase: Expansion" card, select "Important Customer".
- Fifth, each team draws the "Customer" cards brought by each salesman according to the instructions on each card. Each salesman's job is to bring the customer back to their company. Each team draws a "customer" card from the pile that corresponds to either a "private customer", a "microbusiness customer" or a "value customer" depending on what is written on the salesperson's card.
- Then, in the sixth and final stage, each team records sales to all customers acquired thanks to their "purchase" card (action 4) or their salesperson (action 5). Depending on the information written on the bottom of each "customer" card, each team increases the profit on the income statement and the assets on the balance sheet by affecting either cash flow or accounts receivable. For example, if they record sales to a "private customer" and a "microbusiness customer", they should increase the profit on the income statement by 3 (1 + 2).
They also increase the cash flow by 1 and put 2 in the "hourglass + 1" box of "accounts receivable".
This completes step 1. Proceed to tutorial 4.
Article 5 - Le black-jack 🔗 Copier le texte de ce bloc
52 decks are used for Blackjack, Thirty and Forty, Baccarat, Pigwanco, Pigwood, Caribbean Gold, Casino Stud Poker, Three Card Poker, Battle, Texas Holdem Ultimate, and Texas Holdem Noremit. If the deck becomes six, it becomes Sixin, and when it becomes eight, it becomes whitain. Each deck of Sixin or Whitane is assigned by the manufacturer. The order number must be filled in the ledger at the reception. These registrations signed and signed by the government members will record all the final entry of various types of cards used. The auxiliary accounting record is stored every day for the movement between the main depot and the auxiliary depot. The stock of the cards that are managed under the gaming bureau's responsibilities can be checked by the agent of the gaming management bureau and check the related registration book and order form at any time.
The shoe is a device designed so that the throwing card is automatically descended toward the opening and can only be taken out one by one.
The card chauffler is a device that automatically shuffles the card pack. A card shuffler is a device that automatically shuffles card packs, must be a licensed model, protection sisutem that prevents card access during the shuffle cycle, and light or sound indicating failure. You have to have a device.
Cards shauffler / dispenser is a device that automatically and continuously shuffles the card and pays out.
1. 1. -New card packs, used card packs, and shoes are stored in special equipment and equipment called "main card storage stations" and "auxiliary card storage stations". The used deck must be stored in a complete state until it is discarded or disabled.
The card shuffler is installed on the pedestal adjacent to the used table. < SPAN> Blackjack, Thirty and Forty, Baccarat, Punt Bang, Pigwood, Caribbean Gold, Casino Stud Poker, Three Card Poker, Sleep Poker, Battle, Texas Holdem Ultimate, and 52 decks are used for Texas Holdem Noremit. If the deck becomes six, it becomes Sixin, and when it becomes eight, it becomes whitain. Each deck of Sixin or Whitane is assigned by the manufacturer. The order number must be filled in the ledger at the reception. These registrations signed and signed by the government members will record all the final entry of various types of cards used. The auxiliary accounting record is stored every day for the movement between the main depot and the auxiliary depot. The stock of the cards that are managed under the gaming bureau's responsibilities can be checked by the agent of the gaming management bureau and check the related registration book and order form at any time.
The shoe is a device designed so that the throwing card is automatically descended toward the opening and can only be taken out one by one.
The card chauffler is a device that automatically shuffles the card pack. A card shuffler is a device that automatically shuffles card packs, must be a licensed model, protection sisutem that prevents card access during the shuffle cycle, and light or sound indicating failure. You have to have a device.
Cards shauffler / dispenser is a device that automatically and continuously shuffles the card and pays out.
1. 1. -New card packs, used card packs, and shoes are stored in special equipment and equipment called "main card storage stations" and "auxiliary card storage stations". The used deck must be stored in a complete state until it is discarded or disabled.
The card shuffler is installed on the pedestal adjacent to the used table. 52 decks are used for Blackjack, Thirty and Forty, Baccarat, Pigwanco, Pigwood, Caribbean Gold, Casino Stud Poker, Three Card Poker, Battle, Texas Holdem Ultimate, and Texas Holdem Noremit. If the deck becomes six, it becomes Sixin, and when it becomes eight, it becomes whitain. Each deck of Sixin or Whitane has an order number assigned by the manufacturer. The order number must be filled in the ledger at the reception. These registrations signed and signed by the government members will record all the final entry of various types of cards used. The auxiliary accounting record is stored every day for the movement between the main depot and the auxiliary depot. The stock of the cards that are managed under the gaming bureau's responsibilities can be checked by the agent of the gaming management bureau and check the related registration book and order form at any time.
The shoe is a device designed so that the throwing card is automatically descended toward the opening and can only be taken out one by one.
The card chauffler is a device that automatically shuffles the card pack. A card shuffler is a device that automatically shuffles card packs, must be a licensed model, protection sisutem that prevents card access during the shuffle cycle, and light or sound indicating failure. You have to have a device.
Cards shauffler / dispenser is a device that automatically and continuously shuffles the card and pays out.
1. 1. -New card packs, used card packs, and shoes are stored in special equipment and equipment called "main card storage stations" and "auxiliary card storage stations". The used deck must be stored in a complete state until it is discarded or disabled.
The card shuffler is installed on the pedestal adjacent to the used table.
The destruction or disabled of card games is performed regularly according to the gaming hall activities under the management and responsibility of the gaming department. It may be checked by the agent of the gaming management department, and the agent must be informed in advance the progress of these tasks.
1. 2. -Deck and shoe from the card depot only when used. The new deck must be released on the table and be checked under the second test condition defined below. For other games, Cartier, the gaming section, must check the card for the first time. At the table, the second test is performed at the start of the session. The card is opened ostensibly on the table, and the dealer checks and checks in the order of "manufacturer".
After that, the card is shuffled on the carpet with a backward. This work is expanded with fingers is called "salad".
In the BACCARAT game (open bank and chemin de fer), Croupier reconnects the game by removing a small card from the salad mountain, the card may be moved, or it may not be fixed. Be careful not to release or change the order from shuffle.
In other games, the second operation is performed after the salad. The dealer assembles a game by shuffled a small card pack from the salad mountain.
Deck and shoe are extracted from the card depot only when using. The new deck must be solved in the table and checked under the second check conditions defined below. In other games, the first check of the card must be performed by the gaming section Cartier. At the table, a second check is performed at the start of the session. The card is spread on the table ostensibly, and the dealer checks and checks in order of the "manufacturer".
After that, the card is shuffled on the carpet. This work is expanded with fingers is called "salad". < SPAN> Destruction or disabled card games are performed regularly in accordance with the gaming hall activities under the management and responsibility of the gaming department. It may be checked by the agent of the gaming management department, and the agent must be informed in advance the progress of these tasks.
1. 2. -Deck and shoe from the card depot only when used. The new deck must be released on the table and be checked under the second test condition defined below. For other games, Cartier, the gaming section, must check the card for the first time. At the table, the second test is performed at the start of the session. The card is opened ostensibly on the table, and the dealer checks and checks in the order of "manufacturer".
After that, the card is shuffled on the carpet with a backward. This work is expanded with fingers is called "salad".
In the BACCARAT game (open bank and chemin de fer), Croupier reconnects the game by removing a small card from the salad mountain, the card may be moved, or it may not be fixed. Be careful not to release or change the order from shuffle.
In other games, the second operation is performed after the salad. The dealer assembles a game by shuffled a small card pack from the salad mountain.
Deck and shoe are extracted from the card depot only when using. The new deck must be solved in the table and checked under the second check conditions defined below. In other games, the first check of the card must be performed by the gaming section Cartier. At the table, a second check is performed at the start of the session. The card is spread on the table ostensibly, and the dealer checks and checks in order of the "manufacturer".
After that, the card is shuffled on the carpet. This work is expanded with fingers is called "salad". The destruction or disabled of card games is performed regularly according to the gaming hall activities under the management and responsibility of the gaming department. It may be checked by the agent of the gaming management department, and the agent must be informed in advance the progress of these tasks.
1. 2. -Deck and shoe from the card depot only when used. The new deck must be released on the table and be checked under the second test condition defined below. For other games, Cartier, the gaming section, must check the card for the first time. At the table, the second test is performed at the start of the session. The card is opened ostensibly on the table, and the dealer checks and checks in the order of "manufacturer".
After that, the card is shuffled on the carpet with a backward. This work is expanded with fingers is called "salad".
In the BACCARAT game (open bank and chemin de fer), Croupier reconnects the game by removing a small card from the salad mountain, the card may be moved, or it may not be fixed. Be careful not to release or change the order from shuffle.
In other games, the second operation is performed after the salad. The dealer assembles a game by shuffled a small card pack from the salad mountain.
Deck and shoe are extracted from the card depot only when using. The new deck must be solved in the table and checked under the second check conditions defined below. In other games, the first check of the card must be performed by the gaming section Cartier. At the table, a second check is performed at the start of the session. The card is spread on the table ostensibly, and the dealer checks and checks in order of the "manufacturer".
After that, the card is shuffled on the carpet. This work is expanded with fingers is called "salad".
In Baccarat (Open Bank and Schuman de Fail), crew pia removes a small pack card from the salad pile and shuffles the deck, but be careful not to peel off the carpet, and the order of the shuffle. Be careful not to change.
In Puntavanko games, the use of 52 card decks that can be used immediately is allowed only in the s o-called "Super Private" lounge or tables operated in the lounge installed. At the central card storage station, before the card is used, it is checked in the order of manufacturer, and under the video monitoring, it is shuffled and mixed by the staff of the same department. When the card arrives at the gaming table, the second shuffle is performed by the gaming staff. The use of the approved card chafler or card dispenser is allowed.
In other games, the second operation is performed after the salad. CROUPIER reconnects the game by shuffling a small pack from the salad mountain.
The use of 52 card sets (premix cards) that can be used immediately is allowed. These cards are prepared under the video monitoring at the central card storage station, and before being manually used or shuffled using a shuffle machine, the staff of this department checks the s o-called "manufacturer". Huh. When the card arrives at the gaming table, the gaming staff will perform the second shuffle and the second mixing. The use of the approved card shuffler or card dispenser is allowed.
1. 3-During the session, at the end of each size, the card is shuffled again according to the procedure used in each game.
In the Blackjack and Pintobanko games, a new shuffle is performed to resume the game if the game is interrupted before the size ends.
In a single player table, gaming directors can r e-shuffle cards during the game from an exceptional situation, especially the security of the game.
Each time the card is damaged, the crew pier shows it (front and back) and asks for replacement, and the inspector immediately replaces using a card taken from Sixin prepared. < SPAN> In Baccarat (Open Bank and Schman de Fail), crew pears take out a small pack card from salad piles and r e-shuffle the deck, but be careful not to peel off the card from the carpet. Be careful not to change the order.
In Puntavanko games, the use of 52 card decks that can be used immediately is allowed only in the s o-called "Super Private" lounge or tables operated in the lounge installed. At the central card storage station, before the card is used, it is checked in the order of manufacturer, and under the video monitoring, it is shuffled and mixed by the staff of the same department. When the card arrives at the gaming table, the second shuffle is performed by the gaming staff. The use of the approved card chafler or card dispenser is allowed.
In other games, the second operation is performed after the salad. CROUPIER reconnects the game by shuffling a small pack from the salad mountain.
The use of 52 card sets (premix cards) that can be used immediately is allowed. These cards are prepared under the video monitoring at the central card storage station, and before being manually used or shuffled using a shuffle machine, the staff of this department checks the s o-called "manufacturer". Huh. When the card arrives at the gaming table, the gaming staff will perform the second shuffle and the second mixing. The use of the approved card shuffler or card dispenser is allowed.
1. 3-During the session, at the end of each size, the card is shuffled again according to the procedure used in each game.
In the Blackjack and Pintobanko games, a new shuffle is performed to resume the game if the game is interrupted before the size ends.
In a single player table, gaming directors can r e-shuffle cards during the game from an exceptional situation, especially the security of the game.
Each time the card is damaged, the crew pier shows it (front and back) and asks for replacement, and the inspector immediately replaces using a card taken from Sixin prepared. In Baccarat (Open Bank and Schuman de Fail), crew pia removes a small pack card from the salad pile and shuffles the deck, but be careful not to peel off the carpet, and the order of the shuffle. Be careful not to change.
In Puntavanko games, the use of 52 card decks that can be used immediately is allowed only in the s o-called "Super Private" lounge or tables operated in the lounge installed. At the central card storage station, before the card is used, it is checked in the order of manufacturer, and under the video monitoring, it is shuffled and mixed by the staff of the same department. When the card arrives at the gaming table, the second shuffle is performed by the gaming staff. The use of the approved card chafler or card dispenser is allowed.
In other games, the second operation is performed after the salad. CROUPIER reconnects the game by shuffling a small pack from the salad mountain.
The use of 52 card sets (premix cards) that can be used immediately is allowed. These cards are prepared under the video monitoring at the central card storage station, and before being manually used or shuffled using a shuffle machine, the staff of this department checks the s o-called "manufacturer". Huh. When the card arrives at the gaming table, the gaming staff will perform the second shuffle and the second mixing. The use of the approved card shuffler or card dispenser is allowed.
1. 3-During the session, at the end of each size, the card is shuffled again according to the procedure used in each game.
In the Blackjack and Pintobanko games, a new shuffle is performed to resume the game if the game is interrupted before the size ends.
In a single player table, gaming directors can r e-shuffle cards during the game from an exceptional situation, especially the security of the game.
Each time the card is damaged, the crew pier shows it (front and back) and asks for replacement, and the inspector immediately replaces using a card taken from Sixin prepared.
1. 4 - At the end of a game, the employee, under the supervision of the inspector on duty, puts the cards away in one of the "card storage areas" mentioned in article 1. 1 above, as well as in the shoe locker.
As soon as the session ends and before a new use, the card dealer checks the deck, which is returned in the order indicated in article 1. 2. The deck is inspected for marks. Anytime a card disappears from a controlled deck, it must be reported immediately to the inspector on duty and the game manager, together with all relevant information about the circumstances under which it occurred.
1. 5. - Only cards in perfect condition may be used. Any defective, marked or damaged cards must be placed in the card storage area of article 1. 1, inspected and then destroyed or nullified. The same applies to the geta.
1. 6. - When using a mixing device, card management and recognition operations are carried out in accordance with the procedures set out in article 1. 2.
1. 7. - When using card shuffling machines, card control and recognition operations are performed in accordance with Article 1. 2.
Craps is played with dice, the following rules apply: The dice must be made of transparent material, with polished surfaces, sharp edges, sharp corners and flush-marked dots.
The order number and the casino-specific abbreviation assigned by the supplier must be displayed on one side of the dice without affecting their balance.
Article 6 - Le craps 🔗 Copier le texte de ce bloc
This serial number must be recorded in a dice register when the dealer receives them. This register is filled out and signed by the government commissioner and records all final movements of the dice used. A separate set of accounts records the daily movements between the main and secondary depots.The stock of dice resulting from these operations, which are managed under the responsibility of the Gaming Directorate, may be checked at any time by the Gaming Control Department's personnel, who will inspect the relevant ledgers and order books.Sharpened or beveled edges, rounded corners and concave dots are prohibited.Dice are stored in either the main card depository or the auxiliary card depository as specified in Article 1. 1 above.Sharpened or beveled edges, rounded corners and concave dots are prohibited.For each session, five new dice different from those used in the previous session are provided for each table.
The numbers and initials of the dice used at the craps table, together with the date and time of use and the table number, are recorded in a register prepared for this purpose.
Before paying attention to the first stage, take a step back to see the development of the game. The game lasts 4 rounds (4 quarters). Each round is divided into four stages. Go to stage 1!
At the end of each session, the dice are checked.
The name and signature of the assistant director who performed this check, and his observations, are entered in a register prepared for this purpose.
3. 1 - Only roulette machines with 36 numbers and a zero are approved as "European" roulette.
The roulette machine consists of a wooden cylinder with a movable plate supported on a metal pivot. The top of the plate is smooth and slightly concave, and is divided into 37 squares separated by small copper partitions and 7 metal obstacles. The alternating red and black squares are marked with numbers from 1 to 36 and with a zero that is neither red nor black.
At the end of each game, the cylinder must be covered with a locked lid.
3. 2 - The roulette machine called "American" has a movable plate that rotates on a metal axis inside a cylinder.
The board is smooth and the upper part is slightly dented, and is divided into 38 squares separated by small copper partitions. The squares where red and black are alternately placed have numbers from 1 to 36, respectively. However, two squares that are neither red nor black are arranged in the opposite, with zero and double zero.
3. 3-Only a machine with nine numbers called "tray" can be used in the Bouul game. The tray is a square machine with a circular "bowl" in the center. There is a protrusion in the center of this bowl, there are nine holes in two rows (or four rows) around it, and a 1 to 9 numbers. The holes 1, 3, 6, and 8 are black, the 2nd, 4th, 7th, and 9th holes are red, and the hole in the fifth is yellow.
3. 4-The ferris wheel plays with two same double metal wheels with a device that rotates on the axle passing through that.
The ferris wheel circles are divided into 54 squares, each with numbers and colors.
3. 5-The above 3. 1-3. 4 facilities are checked by the maintenance staff before each game under the witness of the inspector.
4. 1- The bet can be represented in one of the following methods:
Token with face value;
Alternatively, a special chip with no face value, the color is different for each player, and the initials are assigned to only one roulette table and only one table. The value of these chips is determined by the player himself in accordance with the rules for the maximum bet and the minimum bet. This value is shown by the "marker" installed in a visible format in the approved device or device by the table manager.
4. 2-Staff assigned to each machine include a qualified person who has been authorized as a table manager, two crew pearers, or a crew pier with sort machine.
A qualified person is responsible for the clear and regularity of games, payments, and all operations played at his/ her table.
When multiple tables are open, the gambling part allocates a sufficient number of people in each table to guarantee that the gambling operation is completely safe. < SPAN> The board is smooth and the upper part is slightly dented, and is divided into 38 squares separated by small copper partitions. The squares where red and black are alternately placed have numbers from 1 to 36, respectively. However, two squares that are neither red nor black are arranged in the opposite, with zero and double zero.
3. 3-Only a machine with nine numbers called "tray" can be used in the Bouul game. The tray is a square machine with a circular "bowl" in the center. There is a protrusion in the center of this bowl, there are nine holes in two rows (or four rows) around it, and a 1 to 9 numbers. The holes 1, 3, 6, and 8 are black, the 2nd, 4th, 7th and 9th holes are red, and the hole in the fifth is yellow.
3. 4-The ferris wheel plays with two same double metal wheels with a device that rotates on the axle passing through that.
The ferris wheel circles are divided into 54 squares, each with numbers and colors.
3. 5-The above 3. 1-3. 4 facilities are checked by the maintenance staff before each game under the witness of the inspector.
4. 1- The bet can be represented in one of the following methods:
Token with face value;
Alternatively, a special chip with no face value, the color is different for each player, and the initials are assigned to only one roulette table and only one table. The value of these chips is determined by the player himself in accordance with the rules for the maximum bet and the minimum bet. This value is shown by the "marker" installed in a visible format in the approved device or device by the table manager.
4. 2-Staff assigned to each machine include a qualified person who has been authorized as a table manager, two crew pearers, or a crew pier with sort machine.
A qualified person is responsible for the clear and regularity of games, payments, and all operations played at his/ her table.
When multiple tables are open, the gambling part allocates a sufficient number of people in each table to guarantee that the gambling operation is completely safe. The board is smooth and the upper part is slightly dented, and is divided into 38 squares separated by small copper partitions. The squares where red and black are alternately placed have numbers from 1 to 36, respectively. However, two squares that are neither red nor black are arranged in the opposite, with zero and double zero.
3. 3-Only a machine with nine numbers called "tray" can be used in the Bouul game. The tray is a square machine with a circular "bowl" in the center. There is a protrusion in the center of this bowl, there are nine holes in two rows (or four rows) around it, and a 1 to 9 numbers. The holes 1, 3, 6, and 8 are black, the 2nd, 4th, 7th and 9th holes are red, and the hole in the fifth is yellow.
3. 4-The ferris wheel plays with two same double metal wheels with a device that rotates on the axle passing through that.
The ferris wheel circles are divided into 54 squares, each with numbers and colors.
3. 5-The above 3. 1-3. 4 facilities are checked by the maintenance staff before each game under the witness of the inspector.
4. 1- The bet can be represented in one of the following methods:
Token with face value;
Alternatively, a special chip with no face value, the color is different for each player, and the initials are assigned to only one roulette table and only one table. The value of these chips is determined by the player himself in accordance with the rules for the maximum bet and the minimum bet. This value is shown by the "marker" installed in a visible format in the approved device or device by the table manager.
4. 2-Staff assigned to each machine include a qualified person who has been authorized as a table manager, two crew pearers, or a crew pier with sort machine.
A qualified person is responsible for the clear and regularity of games, payments, and all operations played at his/ her table.
When multiple tables are open, the gambling part allocates a sufficient number of people in each table to guarantee that the gambling operation is completely safe.
The croupier, responsible for operating the machine, must activate the cylinder and throw the ball in the opposite direction to the rotation of said cylinder. The ball must complete at least seven rotations of the cylinder. If during the rotation any debris or any other object falls into the cylinder, the croupier must stop the game after announcing "nothing goes", then pick up the ball, place it on the square with the number that was rolled on the previous move, and throw it again. As long as the centrifugal force keeps the ball in the gallery, the players can continue to bet, but as soon as the ball's movement slows down and it is about to fall into the cylinder, the croupier announces "no more bets".
From then on, no bets can be placed on the board.
For each move, the croupier must reconstitute the stack of chips before throwing the ball, unless assisted by an employee.
When the ball has finally come to rest in one of the 38 squares, the croupier loudly and clearly announces the winning number and odds and places a marker on the number.
Losing bets are collected and the player proceeds to pay out winning combinations, announcing the amount of each in detail.
Payouts must always be made in the following order: Row, Pass, Odd, Black, Red, Even, Miss, Dozen, Cross, Rectangle, Square, Horse and finally Full Number.
4. 3 - Players may only use the following combinations:
A - Multiple Chance.
A-Multiple Chance: bet on full number which pays 35 times the bet amount,
bet across 3 numbers: pays 17 times the bet amount,
bet on 3 numbers (or full cross): pays 11 times the bet amount,
bet on square (4 numbers),
bet on first 5 (rectangle 0, 00, 1, 2, 3),
bet on six rain or single cross which pays 5 times the bet amount,
bet on dozen or column which pays 2 times the bet amount.
B - Simple odds.
Betting on even or odd numbers (even or odd),
Betting on miss (1-18) or pass (19-36),
Betting on red (red numbers) or black (black numbers).
In any case, the winning player keeps the bet and can withdraw it.
If you have zero or double zero, you will lose all your single chances and multiple chances that do not include zero or double zero.
5. 1- The only staff assigned to each table is one crew pier, and it is under the control of a person with a qualification of a tubul management, and can supervise multiple tables.
Blackjack is played with 52 cards.
The card from 2 to 9 is as face value, and the number is counted as 10.
At the beginning of the meeting, and the existence of customers, the decks to be used are counted and inspected, and before CROUPIER is proceeding to shuffle cards according to the provisions of Article 1. 2.
Once mixed, the card is cut once by the Cutting Card and Croupier and once by the player. After this cutting, Croupier puts a stop card in the pack to keep the 52 cards of decks. The prepared pack is inserted into the shoes.
Before distributing the card, the dealer pulls out the first five cards from the shoe and start the game.
In all, the card is distributed ostensibly.
When the stopcard appears, Croupier finishes the progress of the progress, regains all the cards, shuffled, cuts, and prepares a pack to be inserted in the shoe.
When the shuffling machine is used, there is no cut or stopped card.
CROUPIER performs a card in the machine after performing the check prescribed in Article 1. 2. The first five cards taken out of the shuffler are thrown away and are included in the card. After that, the remaining cards are distributed to each hand according to the rules of the game.
When the player's hand and the croupier are determined, the withdrawal of the lost bet and the victory bet are executed, collected cards from the CROUPIER table, and take them with card containers. Introduced to a shuffler. If you have a zero or double zero, you will lose all the bets for single chances and multiple opportunities that do not include zero or double zero.
5. 1- The only staff assigned to each table is one crew pier, and it is under the control of a person with a qualification of a tubul management, and can supervise multiple tables.
Blackjack is played with 52 cards.
The card from 2 to 9 is as face value, and the number is counted as 10.
At the beginning of the meeting, and the existence of customers, the decks to be used are counted and inspected, and before CROUPIER is proceeding to shuffle cards according to the provisions of Article 1. 2.
Once mixed, the card is cut once by the Cutting Card and Croupier and once by the player. After this cutting, Croupier puts a stop card in the pack to keep the 52 cards of decks. The prepared pack is inserted into the shoes.
Before distributing the card, the dealer pulls out the first five cards from the shoe and start the game.
In all, the card is distributed ostensibly.
When the stopcard appears, Croupier finishes the progress of the progress, regains all the cards, shuffled, cuts, and prepares a pack to be inserted in the shoe.
When the shuffling machine is used, there is no cut or stopped card.
CROUPIER performs a card in the machine after performing the check prescribed in Article 1. 2. The first five cards taken out of the shuffler are thrown away and are included in the card. After that, the remaining cards are distributed to each hand according to the rules of the game.
Article 7 - La grande roue ou « big wheel » 🔗 Copier le texte de ce bloc
When the player's hand and the croupier are determined, the withdrawal of the lost bet and the victory bet are executed, collected cards from the CROUPIER table, and take them with card containers. Introduced to a shuffler. If you have zero or double zero, you will lose all your single chances and multiple chances that do not include zero or double zero.
5. 1- The only staff assigned to each table is one crew pier, and it is under the control of a person with a qualification of a tubul management, and can supervise multiple tables.
- Blackjack is played with 52 cards.
- The card from 2 to 9 is as face value, and the number is counted as 10.
- At the beginning of the meeting, and the existence of customers, the decks to be used are counted and inspected, and before CROUPIER is proceeding to shuffle cards according to the provisions of Article 1. 2.
- Once mixed, the card is cut once by the Cutting Card and Croupier and once by the player. After this cutting, Croupier puts a stop card in the pack to keep the 52 cards of decks. The prepared pack is inserted into the shoes.
- Before distributing the card, the dealer pulls out the first five cards from the shoe and start the game.
- In all, the card is distributed ostensibly.
- When the stopcard appears, Croupier finishes the progress of the progress, regains all the cards, shuffled, cuts, and prepares a pack to be inserted in the shoe.
When the shuffling machine is used, there is no cut or stopped card.
CROUPIER performs a card in the machine after performing the check prescribed in Article 1. 2. The first five cards taken out of the shuffler are thrown away and are included in the card. After that, the remaining cards are distributed to each hand according to the rules of the game.
Section II - Jeux dits « européens » 🔗 Copier le texte de ce bloc
Chapitre 1 - Les jeux de contrepartie 🔗 Copier le texte de ce bloc
Article 8 - La roulette dite « européenne » 🔗 Copier le texte de ce bloc
When the player's hand and the croupier are determined, the withdrawal of the lost bet and the victory bet are executed, collected cards from the CROUPIER table, and take them with card containers. Introduced to a shuffler.If the game is interrupted due to the absence of a player, all cards remain on a card shuffler with a protective cover that covers the hole in the card insert. In order to resume the game, Croupier removes the first five ou t-out cards, placed on the card saucer, and continues to distribute it.The stock of dice resulting from these operations, which are managed under the responsibility of the Gaming Directorate, may be checked at any time by the Gaming Control Department's personnel, who will inspect the relevant ledgers and order books.
The number of seating players, the only player who may have a hand, corresponds to the number of spaces marked on the carpet to leave the bet. If the seats are not buried, seated players can bet on the vacant frame with the permission of the dealer.
- Standing players can bet on the seats of the seated player with the consent of the player within the maximum bet.
- Each player's hand is examined individually, and the cards are distributed and obey the required normal order.
- 5. 2-Players can use the following play options:
1 ° Simple game and Blackjack:
The dealer distributes cards one by one to each hand. At the end of this round, the dealer distributes one card to himself, then distributes the second card in the same order in the same order. The card is distributed ostensibly. If the first card is removed from the shoe and returned to the table, no more bet.
After that, the dealer offers additional cards to the owner of the hand. The situation of each hand is judged before the next hand is issued, and each player can refuse or request one additional card at a time until he is satisfied.
If the score of the hand reaches 21 points or more, the dealer immediately collects the bet and the card and moves to the next hand. < SPAN> If the game is interrupted due to the absence of a player, all cards will remain on a card shuffler with a protective cover covering the hole in the card insert. In order to resume the game, Croupier removes the first five ou t-out cards, placed on the card saucer, and continues to distribute it.
The end of the game is determined by management. However, the manager is obliged to inform the player by announcing the last 30 minutes and the last three distribution.
- The number of seating players, the only player who may have a hand, corresponds to the number of spaces marked on the carpet to leave the bet. If the seats are not buried, seated players can bet on the vacant frame with the permission of the dealer.
- Standing players can bet on the seats of the seated player with the consent of the player within the maximum bet.
- Each player's hand is examined individually, and the cards are distributed and obey the required normal order.
- 5. 2-Players can use the following play options:
- 1 ° Simple game and Blackjack:
- The dealer distributes cards one by one to each hand. At the end of this round, the dealer distributes one card to himself, then distributes the second card in the same order in the same order. The card is distributed ostensibly. If the first card is removed from the shoe and returned to the table, no more bet.
- After that, the dealer offers additional cards to the owner of the hand. The situation of each hand is judged before the next hand is issued, and each player can refuse or request one additional card at a time until he is satisfied.
If the score of the hand reaches 21 points or more, the dealer immediately collects the bet and the card and moves to the next hand. If the game is interrupted due to the absence of a player, all cards remain on a card shuffler with a protective cover that covers the hole in the card insert. In order to resume the game, Croupier removes the first five ou t-out cards, placed on the card saucer, and continues to distribute it.
- In the fourth step, each team must apply the effects of the "Purchase" cards they hold. Please note! This action can only be performed from the second round onwards! "Purchase" cards refer to all "Purchase" cards except for "Sales" cards. The effects of the "Store Clerk" card are applied to action 5 separately from other "Buy" cards. These effects are written under each card. For example, for the "Purchase: Expansion" card, select "Important Customer".
- The number of seating players, the only player who may have a hand, corresponds to the number of spaces marked on the carpet to leave the bet. If the seats are not buried, seated players can bet on the vacant frame with the permission of the dealer.
- Standing players can bet on the seats of the seated player with the consent of the player within the maximum bet.
Each player's hand is examined individually, and the cards are distributed and obey the required normal order.
- 5. 2-Players can use the following play options:
- 1 ° Simple game and Blackjack:
The dealer distributes cards one by one to each hand. At the end of this round, the dealer distributes one card to himself, then distributes the second card in the same order in the same order. The card is distributed ostensibly. If the first card is removed from the shoe and returned to the table, no more bet.
After that, the dealer presents the additional card to the owner of his hand. The situation of each hand is judged before the next hand is issued, and each player can refuse or request one additional card at a time until he is satisfied.
If the score of the hand reaches 21 points or more, the dealer immediately collects the bet and the card and moves to the next hand.
After all the players check the status of their hand, the dealer draws one or more cards for himself. If there are 17 points or more, there is a duty to stay there, and no more cards can be drawn. In the case of 16 points or less, there is an obligation to draw a card until the total score is 17 or more. If there is an ace in the card on hand, if the score of the card gets 17 or 21 points, it must be counted as 11 points.
After stipulating and announcing his points, CROUPIER collects the lost bets in the provided order and proceeds to pay the winning bet from right to left. He takes a card and puts it on the saucer. He burns his card at the end.
If the crew pier has 21 points more than 21 points, he still pays all the bets of the carpet; if he has not reached 21 points, he gathered his points lower than him and his points were higher than him. Pay to high. The same score as a dealer is invalid. The player can cancel the bet and the card is burned.
Payment is made at the same amount, but if the player scores 21 points with "Black Jack", that is, two cards, three points will be paid for two points.
Blackjack always wins with 21 points obtained with two or more cards.
If the first card of the dealer is an ace, the player can insurance to the dealer's blackjack.
The dealer presents this insulance when two cards are distributed to the player. At this point, the player can take the insulance before the dealer distributes the following card.
Players who receive insulator put a bed on the "Insur reserved" line on the other side of their betting money.
Article 9 - Le 30 et 40 🔗 Copier le texte de ce bloc
This serial number must be recorded in a dice register when the dealer receives them. This register is filled out and signed by the government commissioner and records all final movements of the dice used. A separate set of accounts records the daily movements between the main and secondary depots.3 ° Type Bet.Sharpened or beveled edges, rounded corners and concave dots are prohibited.4 ° split pair.Sharpened or beveled edges, rounded corners and concave dots are prohibited.If, during the deal following the second bet, a second card is received from these hands that forms a new pair, the player may split again and place another bet of the same value.
When splitting a pair of aces, the player must draw only one card for each ace.
If a player splits a pair of aces or a pair of 10-point cards and draws a second card to reach a total of 21 points, this point is not considered a "blackjack" and is only paid in the case of a tie.
- The Gaming Director may limit pairs to similar cards and exclude cards of different but equal value. A player may only have up to three sets of cards of equal value, with a maximum of two sets of aces.
- 5° Doubling Down
- A player may double his bet, regardless of the sum of the first two cards. In this case, the player may only receive one additional card.
Doubling betting is permitted on all hands, including pairs.
If a player doubles his bet in anticipation of the dealer's blackjack, or if he bets on multiple hands, only the first bet is guaranteed.
6° Perfect Pair.
Before any cards are dealt, a player may bet "Perfect Pair" on each square that he has bet on in the game of blackjack.
The Perfect Pair bet wins only if the first two cards dealt to the player are a pair.
The 5 winning combinations and their respective payouts are as follows:
- Perfect Pair pays 25 times the bet amount;
- Colored Pairs (e. g. King of Hearts and King of Diamonds) pay 12 times the bet amount;
-Mick spare (for example, Heart King and Club's King Mick Spair) are paid six times the bet.
After two cards are distributed to each player, the dealer collects the bet that has lost to the perfect pair and pays a bet that has won the same chance.
- After that, the game continues according to the Blackjack Rules.
- 7 ° "21+3" game.
Before the card is distributed, the player can put a bed called "21+3" on the black jack gamed betmas.
The bed of 21+3 "will only win if the first two cards of the player and the first card of the bunker become one of the following patterns.
-Straight flash
Nine times the bet are paid for these combinations.
After the card is distributed (two for each player, one for a bunker), the dealer collects the bed that has lost to "21+3" and pays a bet that has won the same chance.
After that, the game continues according to the Blackjack rules.
8 °) - "Sprit Ace Progress Jackpot" game.
In the "Split Asees Progressive Jackpot" game, before the card is distributed, it is a related hand by adding a predetermined bet amount to each trout that has been bet on a black jack game. Regardless of the result, you can do a bed as an option.
This device can be connected to a computer terminal, attached to a single table, or attached to multiple tables operated in different places.
Article 10 - La boule 🔗 Copier le texte de ce bloc
Each table is equipped with a sensor placed in front of each box where the bet is placed, and a display that summarizes the amount of money on the table and its amount.
The percentage of the betting money assigned to the combination of winning, the prize money, the bet, and the "progressive" combination is set by the operator.
The game can be continued according to the Blackjack rules.
- Correction
- November 12, 2009 Ministry of Ordinance 2009-586
And
It was revised by the Ministry of Ordinance on October 13, 2011, 2011-558.
by
Fixed by the Ministry of Ordinance on September 15, 2020 by 2020-618.
Chapitre 2 - Les jeux de cercle 🔗 Copier le texte de ce bloc
Article 11 - Le chemin de fer 🔗 Copier le texte de ce bloc
This serial number must be recorded in a dice register when the dealer receives them. This register is filled out and signed by the government commissioner and records all final movements of the dice used. A separate set of accounts records the daily movements between the main and secondary depots.The qualified person is responsible for the clarity and regularity of the games, payments and all operations that take place at his table.Sharpened or beveled edges, rounded corners and concave dots are prohibited.The stock of dice resulting from these operations, which are managed under the responsibility of the Gaming Directorate, may be checked at any time by the Gaming Control Department's personnel, who will inspect the relevant ledgers and order books.
6. 2 - The dice are passed to the players in clockwise order, starting with the one to the left of the stickman at the start of the game. If a player refuses his turn, the dice are passed to the next player in the order indicated. Once all bets have been placed, the stickman passes the dice to the players using his stick, but must not touch them, except to pick up any that have fallen off the table.
The player who throws the dice (the shooter) must throw immediately after the stickman hands over the dice, and must not rub them, hold them in his hand or throw them towards the side mirror.
The shooter may ask for a replacement of the dice before throwing.
The dice are thrown lengthwise on the table. The dice must roll, not slide, and land on the carpet to be considered a valid roll. If the dice overlap, fall into the dice tray, chip tray, bank chips, outside the table, or are thrown illegally, the stickman declares "No Dice". Repeated violations of the dice throwing rules can be cancelled by the table chair.
After a certain number of rounds, the administration can decide to change the dice.
Before throwing the dice, the shooter must have bet on either the "pass" or "no pass" line.
6. 3 - Players can only use four types of chance:
A - Simple chance, with equal payouts, apart from the "field":
1° The Pass Line on the first throw is played as follows:
This chance wins on a 7 or 11, and loses on a 2, 3 or 12. For any other total, the result is suspended and the number drawn becomes a point. The croupier then indicates the point by placing a square "palace" with that number on it. The "Pass" bet then wins if the point is repeated, loses if a 7 is rolled, or is reserved for any other number. The dice roll changes when a 7 is rolled, which loses this chance.
Once the point is known, the Pass Line bet can be placed, as long as no 7 or point is rolled.
The Pass Line bet cannot be cancelled or reduced.
2° The "Don't Pass" played on the first throw.
- This exchange wins on a 2 or 3, loses on a 7 or 11, and ties on a 12. For any other total, the result is suspended and the number drawn becomes a point. The "Don't Pass" bet wins on a 7, and loses if the point is repeated.
- Once the point is known, the "Don't Pass" bet is no longer available.
A "Don't Pass" bet cannot be increased. It can be decreased or withdrawn. The shooter must finish the shot by moving away from the bottom line of the table.
3° A "Come" to be played at any point in the series if the point is known.
This chance wins if a 7 or 11 is rolled on the next throw after the bet is deposited, and loses if a 2, 3 or 12 is rolled under the same conditions.
Otherwise, a bet is placed on the square of the number that was rolled, and from the next throw, this number wins, a 7 loses, and any other number is withheld.
4° A "Don't Come" is played after the first throw, when the point is known.
This chance wins if a 2 or 3 is rolled during the next roll after the bet is deposited, loses if a 7 or 11 is rolled, and is a draw if a 12 is rolled.
For any other total, the bet is placed on the back square of the drawn number and on the next throw, a 7 wins or a placed point loses.
A bet placed on "Don't Come" cannot be increased.
However, a player who has made a "Don't Come" may leave his bet pending ("No Action") for one or more throws: this bet is made according to the "Don't Come" rules.
The 5° Field may be played at any time during the game and every move is decisive.
This opportunity wins when the dice's eyes are in the eyes immediately after depositing the bet, and in the event of either 2, 3, 4, 9, 10, 11, 11, or 12, in other cases. It will be.
3, 4, 9, 10, 11 paid once, 2 and 12 paid twice.
6 ° "Big 6" can be played anytime during the game.
This chance will win if 6 is aligned, and if 7 is aligned, you will lose. If the settlement is not available, the bet will continue or withdraw.
Article 12 - La banque à tout va 🔗 Copier le texte de ce bloc
This serial number must be recorded in a dice register when the dealer receives them. This register is filled out and signed by the government commissioner and records all final movements of the dice used. A separate set of accounts records the daily movements between the main and secondary depots.This chance will win if 8 comes out in any form and lose if 7 comes out. The bed can be left as it is, or if there is no decision, you can withdraw.Sharpened or beveled edges, rounded corners and concave dots are prohibited.If, during the deal following the second bet, a second card is received from these hands that forms a new pair, the player may split again and place another bet of the same value.
The 1 ° "Hardway" is played in the total of 4, 6, 8, or 10 by doubles, and the bet is canceled if the settlement is not available.
These opportunities are when the selected doubles appear and lose in 7, or when the total number is formed other than the doubles;
- Double 2 and double 5 pay 8 times the bet, double 3 and double 4 pay 10 times the bet.
- A 2 ° 7 game pays 5 times the bet.
- This chance will win if 7 comes out, and you will lose if other sums come out.
- A 11 game that pays 15 times the 3 ° stakes.
This chance will win if 11 comes out and lose elsewhere.
4 ° "Ennie Claps" pays 8 times the bet.
This chance wins when a few or 12 appear, and loses in total.
5 ° "Claps 2" pays 30 times the bed.
This chance will win if 2 comes out and lose other than that.
6 ° "Claps 3" pays 15 times the bed.
This chance will win if 3 comes out and lose if you lose in another total.
7 ° "Claps 12" pays 30 times the bed.
This chance will win if 12 comes out and lose elsewhere.
This chance wins when 2, 3, 11, or 12 wins, and wins in another total.
- 12 and 2 are 6. 5 times the bed, and 3 and 11 are paid 2. 75 times the bed.
- In the 9 ° "7 and 11 games", if 7 comes out, it will be paid three to twice the bed, and if 11 comes out, 6. 5 times the bed will be paid.
- 10 ° "Claps and 11". Place the bed on the squares of "C" and "E" and play the numbers 2, 3, 11, and 12. 2, 3, and 12 are paid three times the bet, and 11 pays 6. 5 times the bet.
- In the 11 ° "Threeway Claps", play a bed outside the strip with three numbers, 2, 3, and 12. 3 is 4 times the bet, and 2 and 12 pay 9 times the bet.
12 ° "H i-Lo" is paid 15 times as much as a bed over 2 and 12.
In the 13 ° Horn High Eleven (Horn High Eleven), 2, 3, 11, and 12 are played and doubl e-bet. 3 is twice as much as the bet, and other numbers are paid five times the bet.
The 14 ° "Horn High Ace Due" plays 2, 3, 11, and 12, and 3 is doubled. 11 is paid twice as much as a bet, and other numbers are paid 5 times.
- The 15 ° "Horn High 12" plays 2, 3, 11, and 12, and is doubl e-bet to 12. 2 is paid 5 times the bet, 3 and 11 paid twice the betting, and 12 times the bet.
- In the 16 ° Horn Hiace, 2, 3, 11, and 12 are played and double bet. 2 is 11 times that of the bet, 3 and 11 paid twice the bet, and 12 is paid five times the bet.
- In the 17 ° "World Bet", bet on 12, 2, 3, 7, 11. If 7 comes out, the bed to that number remains the same. 3 and 11 are doubled, and 5 times are paid for 2 and 12.
- Related opportunities or variable chances that can be played only when a simple chance (you need to know the points) (you need to know the points) is after a decisive slope, although the relevant chance or variable chance that you can play is followed by the player. You can always withdraw:
"Pass" opportunity placed behind a 1 ° bed that supports.
Article 13 - Le Punto banco 🔗 Copier le texte de ce bloc
This chance wins with points, loses in 7, and draws in other total.
If the point is 4 or 10, it will be paid 6 to 5 for 3 to 2, 6 or 8 if it is 2 to 1 5 or 9.
- The 2 ° related "donpass" chance is placed on the main bed of the corresponding simple chance or the overhang of the bed close to it.
- This chance wins 7, loses at points, and draws in other total.
- The bet is paid for 1 to 2 if the point is 4 or 10, 2 to 3 6 or 8 for 2 to 3 or 8 for 5-6.
3° "Come" chances are bet as an overhang on the main bet of the corresponding simple chance.
This exchange wins, loses or draws under the same conditions as the "Come" chance and pays the same as the related "Pass" chance.
It's finally a start! This stage is the longest stage, so this tutorial is all dedicated to this stage. Note that each team will perform stage 1 again at the start of the next round.
4° "Don't Come" chances are bet as an overhang and placed on or close to the main bet of the corresponding simple chance.
This chance wins, loses or draws under the same conditions as the "Don't Come" chance and pays the same as the "Don't Pass" chance.D - "Place Bet" can be bet on the numbers 4, 5, 6, 8, 9 and 10 at any time and can be cancelled if there is no deciding move. The Place Bet will straddle the front or back line of the chosen number depending on the player's position. .
This chance wins on a point, loses on a 7 and draws on any other number. It is only played when the point is known, unless the player requests otherwise.
If the point is 6 or 8, 7/6 is paid, if it is 5 or 9, 7/5 is paid, if it is 4 or 10, 9/5 is paid.
E - "Buy bet" is when the player bets on 4, 5, 6, 8, 9 or 10, and pays 5% on the original bet. This bet can be withdrawn in case of no decision, and pays 2:1 on 4 and 10, 3:2 on 5 and 9, and 6:5 on 6 and 8. She loses on the 7 and wins on the point laid.
F - "Lay bet" is when the player bets on 4, 5, 6, 7, 8, 9 or 10, and must pay 5% on the expected win. This bet can be withdrawn in case of no decision. The numbers 4 and 10 pay 0. 5 times the bet, the numbers 5 and 9 pay 2 times, the numbers 6 and 8 pay 5 times. The bet is placed on the square behind the number drawn. You win on a 7 and lose on the points laid.
G - "Component" is a bet on how the dice will form the number. This chance pays 15 times including the roll and 30 times if the number chosen is formed by a double (except for double 1, double 6, 11 and 3); it is played with a single shot.
The staff consists of one croupier who performs all the operations.
Tip or plaque betting must be placed on the table before CROUPIER turns the wheels. The odds that can be bet are as follows:
One black joker is 40 times the bet
One yellow joker is 40 times the bet.
The 20 squares of 20 are 20 times the bet.
4x0 is 10 times the bet
5 times the bet with 7 boxes
Fifteen 2 boxes pay twice the bet
In the 24 boxes, 1 enters and pays one times the bet.
These correspond to 54 slots on large wheels.
CROUPIER has to push hard to make at least three turns on the wheel; when it stops, the display will have a chance to win and CROUPIER pays.
June 23, 1998 Minister of Justice Ordinance No. 98-265
Changed by
2009-586 on November 12, 2009
8. 1. -The staff assigned to each table consists of the following
Table manager at the end of the cylinder table:
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