Push Gaming enters Switzerland with Grand Casino Luzern European Gaming Industry News

Push Gaming enters Switzerland with Grand Casino Luzern

B2B gaming supplier Push Gaming has expanded its reach across Europe following its entry into Switzerland with prominent operator Grand Casino Luzern.

The deal is Push Gaming's first within the regulated Swiss jurisdiction and will see world-renowned titles like Razor Returns, Jammin' Jars and Wild Swarm offered to the operator alongside newer hits like Boss Bear.

Grand Casino Luzern's online brand mycasino will have access to these titles in an exclusive eight-week deal. During this period it will be the only operator offering Push Gaming titles, after which the portfolio will be rolled out to other operators.

Push Gaming's entry into Switzerland signals the company's global expansion strategy and spearheads further growth in Europe and around the world. It follows recent entries into markets including Greece, Colombia and Italy.

Fiona Hickey, Director of New Business & Markets at Push Gaming, said: "We are delighted to partner with Grand Casino Luzern and enter the Swiss market at the same time.

"The operator's leading position in Switzerland will enable our highly anticipated titles to reach a large audience and further grow in the ensuing market. We look forward to seeing how players respond to our unique content."

Wolfgang Bliem, CEO of Grand Casino Luzern, said: "We are excited to be the first operator to introduce Push Gaming's engaging slot titles to our passionate Swiss player base. This achievement underlines our leading position in the industry and the respected reputation of the MyCasino brand.

"Our goal is to offer our players a wide range of high-quality titles that offer innovative and transformative gameplay experiences and through our partnership with Push Gaming we reaffirm this goal. We are delighted to be able to partner with Push Gaming in this exciting new market opportunity. We are thrilled to be able to present their content exclusively on our platform and lead the Swiss gaming industry.”

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Central Europe

Octoplay goes live in Slovakia with an exclusive partnership with Nike

September 16, 2024

Time to read< 1 minute

OCTOPLAY has begun live in Slovakia with a strategic partnership with Nike, the largest betting company in Slovakia, and continues to expand in Europe. This movement will be the third largest market milestone for OCTOPLAY in the past four weeks following entry into Denmark and acquiring licenses in Greece.

Octoplay offers 10 game portfolios, including the title Eggsponental, on the Nike platform in Slovakia. This partners will not be limited to game integration, and OCTOPLAY will provide Jackpot Hunt, a speciall y-made op t-in jackpot solution. This partnership shows the commitment of both companies for lon g-term market growth and innovation.

OctoPlay's commercial director Nick V-Cheff says: "Nike is an important step in expanding the OCTOPLAY regulated European market. Through Slovakia's largest business. I'm excited to be able to introduce our games exclusively in Slovakia.

Robert Wizvari, the highest revenue leader of Nike, commented: "I am happy to be able to provide OCTOPLAY premium products to Slovakia players for the first time. With this partnership You can provide attractive content only on our platform, not only enhances our portfolio, but also provides the best game experience in the market. What is done.

This partnership emphasizes that OctoPlay is rapidly expanding in the European regulatory market. OctoPlay, which has already acquired a license in the UK, Sweden, Malta, Ontario, Greece, and Romania, has been strengthening its status in the Igaming industry through strategic ti e-up and market entry. The latest collaboration with Nike, a major Slovak operator, is a further example of commitment to OCTOPLAY's growth in major regulatory markets.

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EGT’s bestseller Bell Link with another great success: Its bells are now ringing in the Czech market

September 13, 2024

Reading time: 2 minutes

EGT's bes t-selling jackpot "Belllink" has entered the Czech Republic. Palasino Group A. S., a famous local operator, has installed this product in Palasino Excalibur City, Wullowitz, and Furth Im Wald game facilities, located near the border between Austria and Germany.

"I am very happy that Palasino Group A. S. is the first Czech in the Czech Republic of the EGT to introduce the EGT topseller," commented EGT Czech regional manager IVAN GRIGOROV. "We have been cooperating with them since the establishment of the Czech Republic five years ago, and our partnership has been continuously developed and has brought many plus to both sides. I am proud, I believe that Berlink will be a popular casino among the three casino players.

The Bell Link, which is installed in the G 27-27 ST slot cabinet of the EGT GENERAL series, is currently able to test the three facilities with the exciting titles of 10 Bell Link 1 multi-games. 。 Jackpots have four levels: Jackpots have four levels, fixed minor, mini, and progressive ground and major. Belllinks have a Berlink bonus game and reel boost mode, enriching the game experience and giving more lucky people.

Marek Sedlacek, a casino operating director of Palasino Group A. S., also talked about recent positive expectations: "The performance and reliability of EGT's gaming equipment, and all services provided by the company. We are very satisfied with the performance and reliability of the EGT gaming equipment and all the services to our customers. I am convinced that we can provide wonderful game products that can be visited our casino. "

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Buying Games as Downloads is More Popular Than Ever in Germany

Reading time: 2 minutes

The Bell Link, which is installed in the G 27-27 ST slot cabinet of the EGT GENERAL series, is currently able to test the three facilities with the exciting titles of 10 Bell Link 1 multi-games. 。 Jackpots have four levels: Jackpots have four levels, fixed minor, mini, and progressive ground and major. Belllinks have a Berlink bonus game and reel boost mode, enriching the game experience and giving more lucky people.

Marek Sedlacek, a casino operating director of Palasino Group A. S., also talked about recent positive expectations: "The performance and reliability of EGT's gaming equipment, and all services provided by the company. We are very satisfied with the performance and reliability of the EGT gaming equipment and all the services to our customers. I am convinced that we can provide wonderful game products that can be visited our casino. "

Reading time: 2 minutes "I am very pleased that Palasino Group A. S. is the first Czec h-introduction of EGT's top seller Bell Link to customers," said Ivan Grigorov, EGT Czech Republic. 。 "We have been cooperating with them since the establishment of the Czech Republic five years ago, and our partnership has been continuously developed and has brought many plus to both sides. I am proud, I believe that Berlink will be a popular casino among the three casino players.

Sony and Warner Bros. Gear Up for Political Fight for Las Vegas Studio

The Bell Link, which is installed in the G 27-27 ST slot cabinet of the EGT GENERAL series, is currently able to test the three facilities with the exciting titles of 10 Bell Link 1 multi-games. 。 Jackpots have four levels: Jackpots have four levels, fixed minor, mini, and progressive ground and major. Belllinks have a Berlink bonus game and reel boost mode, enriching the game experience and giving more lucky people.

Marek Sedlacek, a casino operating director of Palasino Group A. S., also talked about recent positive expectations: "The performance and reliability of EGT's gaming equipment, and all services provided by the company. We are very satisfied with the performance and reliability of the EGT gaming equipment and all the services to our customers. I am convinced that we can provide wonderful game products that can be visited our casino. "

Reading time: 2 minutes

The download purchase of PCs and console games in Germany rose to 60%for the first time in 2023. This means that download purchases maintain the same high level as the first year of 2020, when Coronovirus became popular. At that time, the download share jumped from 45 % to 58 %. This figure was announced by the German Game Industry Association with the cooperation of the market research company CPS GFK. However, if you look at each game platform in detail, you can see that each has a big difference. The most popular download purchase is PC players, and recently 98 %, almost all games are downloaded and purchased. Last year was already 97 %. But the console is different. Most console players prefer to buy games in physical media. Most of the console games (60 %) are still purchased in physical media, despite the fact that it has dropped 3 % from last year.

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How to buy video games and players is also a matter of age. German young generation players are overwhelmingly downloaded. This tendency is particularly strong for players aged 20 to 29, and have purchased 7 or more (71 %) of 10 PCs and console games in this format. However, recently, the number of elderly players who prefer downloaded versions are increasing. At the age of 50-59, about 6 (59 %) of 10 games are downloaded. In the 60s or older, the purchase of physical media is the most common. In 2023, they purchased more than half (53 %) games in physical media. However, this number indicates that physical media sales in this layer have decreased by 12%. < SPAN> Downloading PC and console games in Germany rose to 60%for the first time in 2023. This means that download purchases maintain the same high level as the first year of 2020, when Coronovirus became popular. At that time, the download share jumped from 45 % to 58 %. This figure was announced by the German Game Industry Association with the cooperation of the market research company CPS GFK. However, if you look at each game platform in detail, you can see that each has a big difference. The most popular download purchase is PC players, and recently 98 %, almost all games are downloaded and purchased. Last year was already 97 %. But the console is different. Most console players prefer to buy games in physical media. Most of the console games (60 %) are still purchased in physical media, despite the fact that it has dropped 3 % from last year.

Popular on Variety

How to buy video games and players is also a matter of age. German young generation players are overwhelmingly downloaded. This tendency is particularly strong for players aged 20 to 29, and have purchased 7 or more (71 %) of 10 PCs and console games in this format. However, recently, the number of elderly players who prefer downloaded versions are increasing. At the age of 50-59, about 6 (59 %) of 10 games are downloaded. In the 60s or older, the purchase of physical media is the most common. In 2023, they purchased more than half (53 %) games in physical media. However, this number indicates that physical media sales in this layer have decreased by 12%. The download purchase of PCs and console games in Germany rose to 60%for the first time in 2023. This means that download purchases maintain the same high level as the first year of 2020, when Coronovirus became popular. At that time, the download share jumped from 45 % to 58 %. This figure was announced by the German Game Industry Association with the cooperation of the market research company CPS GFK. However, if you look at each game platform in detail, you can see that each has a big difference. The most popular download purchase is PC players, and recently 98 %, almost all games are downloaded and purchased. Last year was already 97 %. But the console is different. Most console players prefer to buy games in physical media. Most of the console games (60 %) are still purchased in physical media, despite the fact that it has dropped 3 % from last year.

How to buy video games and players is also a matter of age. German young generation players are overwhelmingly downloaded. This tendency is particularly strong for players aged 20 to 29, and have purchased 7 or more (71 %) of 10 PCs and console games in this format. However, recently, the number of elderly players who prefer downloaded versions are increasing. At the age of 50-59, about 6 (59 %) of 10 games are downloaded. In the 60s or older, the purchase of physical media is the most common. In 2023, they purchased more than half (53 %) games in physical media. However, this number indicates that physical media sales in this layer have decreased by 12%.

"Downloading is becoming a more established way to buy games, and although its growth has slowed somewhat since the pandemic, its share of the game market is still growing. For many people, downloading is an easy and convenient way to buy games. Last year, many of the biggest hit games, such as "Baldur's Gate 3" and "Alan Wake II," were initially released as digital only. Many successful indie games have also been download only for a long time. All these factors have greatly boosted the popularity of downloading. However, the way games are purchased still varies depending on the age of the player and the type of platform. Video game players are predominantly buying console games on physical media, acquiring limited editions and fan goods, and always having one in their collection," said Felix Falk, managing director of games.

Sony and Warner Bros. are preparing for a heavyweight battle in Las Vegas.

Both companies are looking to expand outside of Los Angeles, and Las Vegas is just a 75-minute flight away. As with nearly every siting decision, a key factor is whether the state is willing to offer tax incentives.

Nevada leaders want to diversify the Las Vegas economy, which relies overwhelmingly on tourism and gaming. But Nevada leaders have balked at the price of funding both projects.

So a race has begun between the studios over which one can deliver the bigger punch.

Warner Bros. is the bigger studio, with a larger volume of film and TV production, and is proposing a bigger project. In a statement, Sen. Roberta Lang, the legislative sponsor, argued that Warner Bros.' "ability to keep the studio full from day one is a key differentiator."

Sony's studio would be smaller and would cost the state less, but it would be part of a larger commercial development that would include retail and hotels.

"We can show, demonstrate and get votes," said David O'Reilly, developer of the Sony project. "This project is the one that will bring the most economic growth."

Nevada currently offers $10 million a year in film incentives. In the Southwest, New Mexico will receive $120 million per year, plus unlimited credits for "movie partners" Netflix and NBCUniversal, while Arizona approved $125 million in incentives per year through 2022.

In 2023, Lange proposed to raise Nevada's deduction to $ 190 million a year in 20 years. Mark Wallberg, who lives in Las Vegas, is a prominent supporter with Jeremy Lenner, working to provide funds to a movie project in northern Nevada. The local construction industry, IATSE and Team Stars Las Vegas Branch also promoted this incentive.

At that time, two studio projects worked together to promote bills to provide subsidies in lobby. However, the bill has failed because the state focused on the $ 380 million incentive package to build a new A's stadium on Las Vegas Strip.

According to negotiations, the state leaders, including the Republican Governor Joe Rombardo, seemed to have reached the limits of subsidies. The state had previously issued a $ 750 million stadium subsidy to attract Raserers to Las Vegas. It is too much to use nearly $ 200 million in movies a year.

In other words, the two projects, which had been ally, had to be rivals.

Since the Nevada Congress is held every two years, the next opportunity to pass the encouragement of movies will be next spring. The two projects are represented by two different bills, each sponsored.

Lange supports Warner Brothers projects built at UNLV Business Park in southwest Las Vegas. Details have not been decided yet, but it is expected that a tax deduction of about 100 million dollars a year will be paid for a million dollars for production in Nevada.

Congress majority leader Sandra Jaugi supports Sony's project, which is paid by $ 80 million a year. In addition, $ 25 million is secured for other film production. Wallberg, who played an important role in the invitation of Sony, is also supporters.

Sony's Summer Lin Plan Credit: Howard Hughes

Sony and the developing company, Howard Hughes Holdings, plans to build 10 sound stages in Summer Lin, a master plan community at the western end of Las Vegas. The project will be part of a $ 1. 8 billion commercial development, and will be built with three hotels.

Promotion groups have requested an economic effects survey, and states argue that there is a great reward for investment. The Warner Brothers team is expected to publish its own reports that have the same or more economic effects.

Both teams are focusing on the strengths of their own projects. But as the conflict takes shape, each team has also begun to address the other's weaknesses.

Howard Hughes CEO O'Reilly said in an interview that Sony has a "rock-solid balance sheet," in contrast to Warner Bros., which has $40 billion in debt.

Warner Bros., on the other hand, touts its size, spending $20 billion a year on content, drawing unfavorable comparisons with the smaller Sony.

Warner Bros. plans to spend at least $500 million a year on productions when its Las Vegas studio is completed, totaling $8. 5 billion over 17 years. Sony's studio will bring in about $270 million a year in production costs, but only a third of that will come from Sony. The rest will come from other production companies that rent the studio.

The Nevada bill is unusual because other states' film incentives are not usually tied to specific facilities. The idea originated with Birtcher Development, which began talking with UNLV five years ago about how to incentivize the university to build a soundstage at the school's Harry Reid Research and Technology Park.

10 Hard-Bargaining Tactics to Watch Out for in a Negotiation

The best hard-bargaining tactics can catch you off guard

Movies and TV shows set in Las Vegas often shoot their exteriors in Las Vegas and the rest on soundstages in Los Angeles.

The construction of both projects would be privately funded. Subsidies would apply to productions that would use the facilities. As proposed for 2023, the tax credits would be 30% of production costs, matching the tax rates in Georgia and other states.

Warner Bros. announced in August that it would join the UNLV/Birthcher team and commit to $500 million in annual production funding. $100 billion, or that a 20% subsidy would provide that much, making it more cost-effective than Sony's project, which is still around 30%.

Claim your FREE copy: BATNA Basics

But that's a big "if." Legislation hasn't been written yet, and numbers are fluid, so it's hard to make reliable price comparisons. The Sony team points out that its proposal includes a lot of additional development that would create jobs without subsidies.

The two camps are also fighting which one is more reliable. The Sony Team pointed out that the Howard Hughes already owned the studi o-constructed site, while Warner Brothers and the Birture rented land from the UNLV Research Foundation, making it difficult for flexibility and control to be effective. I'm doing it.

Sony says that the project is "Shovel Lady", but it is not clear how long the project will be constructed.

10 Common Hard-Bargaining Tactics & Negotiation Skills

In Arizona, the tax deduction bill, approved in 2022, was designed to be incentive to the construction of sound stage facilities in the Phoenix region. Immediately after the bill was passed, two projects would start construction the following year.

However, since then, there is almost no latest information on both projects.

By Pon Staf f-On September 12, 2024 / BATNA

  1. Some negotiates believe that hard negotiations are the key to success. They appeal to threats, extreme demands, and even no n-ethical actions to get a dominance in negotiations.
  2. In fact, negotiators who return to the hard bargaining strategy in negotiations generally have betrayed the lack of understanding of the profits that can be achieved in most business negotiations. When negotiators rely on hard bargaining tactics, they say they regard negotiations as losing businesses. Only a part of business negotiations, which are only related to one problem, such as price, can certainly be considered as negotiations for winning or losing, that is, distribution negotiations.
  3. Please see how to show your power in the negotiations in this free special report "Basics of BATNA": Harvard Law School's free report "Batna Basics: Boost Your Power at The Bargaining Table (Power in Negotiations) "Demonstrate)".
  4. But more general business negotiations include multiple issues. As a result, such a so-called integrated negotiations gives the parties a possibility of win-win, that is, a mutual agreement. Business negotiators can be negotiated by brainstorming creative solutions, identifying the differences in ripe tastes, and building trust.
  5. Unfortunately, there is a risk of missing such profits when the parties rely on hard negotiations in integrated negotiations. Negotiators tend to respond in the way they are handled, so the negotiating tactics of the parties may create a vicious cycle of threats, demands, and other har d-line strategies. This pattern can create a hard bargain negotiations that can easily worsen to a deadlock, distrust, or worse for all concerned people.
  6. To prevent negotiations from turning into hard bargaining, you must first commit yourself to not engaging in it. Remember that there are generally better ways to achieve your goals, such as building trust, asking lots of questions, and exploring differences.
  7. Second, you need to prepare for the other side's hard bargaining tactics. To do that, you must first identify them. In their book Beyond Winning: Negotiating to Create Value in Deals and Disputes, Robert Mnookin, Scott Peppetto, and Andrew Turmello offer some advice on how to avoid being blindsided by hard bargaining. The more you prepare for hard bargaining strategies in negotiations, the more you can counter them.
  8. The authors of Beyond Winning provide a list of 10 hard bargaining tactics to watch out for in negotiations:
  9. Make small, slow concessions after extreme demands. Perhaps the most common of all hard bargaining tactics, this tactic protects dealmakers from making concessions too early. However, this tactic can push the parties away from an agreement and unnecessarily prolong the negotiation. To thwart this tactic, be clear about your own goals, your best alternative to a negotiated agreement (BATNA), and your bottom line, and don't be swayed by an aggressive counterpart.
  10. Commitment tactics. The other party may say that their hands are tied or that they have limited discretion in negotiating with you. Do what you can to determine if such commitment tactics are genuine. You may find that you need to negotiate with a counterparty with more power.

Take-or-take negotiation strategies. Offers should rarely be non-negotiable. To counter this aggressive negotiation tactic, ignore the offer and instead focus on the content of the offer and make a counteroffer that meets both parties' needs.

Claim your FREE copy: BATNA Basics

But that's a big "if." Legislation hasn't been written yet, and numbers are fluid, so it's hard to make reliable price comparisons. The Sony team points out that its proposal includes a lot of additional development that would create jobs without subsidies.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

The main goal of this partnership is for Push Gaming to enter the regulated market of Switzerland and thus further extend its presence in Europe. Push Gaming enters Switzerland with Grand Casino Luzern. Casino Push Gaming Europe · America · Asia · Rest of World · iGaming News © iGaming News. Chat. Relax Gaming has made its debut in Switzerland via a partnership with Grand Casino Luzern and its online platform, Mycasino.

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