Slotegrator s Interview with Tom Horn Gaming

Called by iGaming: the Story of Ondrej Lapides and Tom Horn Gaming

Despite the myriad of games, the Igaming industry knows the reality and can make a bold line on unique content and mediocre content. As a result, slot developers who excite the market by producing new types of products are leading the flock. One of them is a game supplier Tom Horn Gaming and his captain ONDREJ LAPIDES.

The very beginning of the journey

The Igaming Community has all the success stories from those who have instantly rose to the industr y-dazzlin g-dedicated hig h-end ways to work addicts to the victory. What is common to these success stories is the word "success." The most important thing is the twists and turns of the feat, and the lessons learned from the unique roads that others have walked. The height and steepness of the mountain vary depending on the case, but the more steep you climb, the more inspired the story is given to those who are still hiking at the foot.

For ONDREJ LAPIDES, the fate was sent in 2007 when he became a TOM HORN ENTERPRISE key account manager. At that time, Lapides realized that for the first time in his life, Igaming could have a lon g-term possibility. But before you go on a magnificent journey, you need to know the land situation. Lapides expanded his ideas and shaped it in his head, drawing the paths he needed to go, without regard to uncertainty and risk.

"Basically, I met Igaming long before Igaming became popular," said Ondley Lapides in February. "13 years ago, as a member of another IT company, my team and I were involved in the acquisition of software for the development of casino games. Nothing was online at the time. Now. It is almost impossible for me to look back on the days when there is almost no environment where I can easily access a wide range of knowledge based on the Internet. In 2007, the first generation of the iPhone was released for the first step in a fas t-paced digital environment.

"I basically got all my knowledge from what I saw at conferences. There was no education. There was no market, no regulations. That was the beginning of the journey. From that moment on, we started to build a product based on what we saw in the market. We developed the game first, and then we went through all the necessary transitions. And, frankly, I feel like I'm still at the beginning of the journey."

Tom Horn’s metamorphosis

"I remember the time when our games were only available on desktop platforms running Windows applications, i. e. server-based slot machines in casino halls and slot halls. When we moved our games online, players usually had to click on a logo in a lobby and wait a few minutes for the game to download. That was more than 10 years ago. Then the era of consolidation began, and our games were integrated into different brands and platforms, unlocking the possibilities outside of monolithic legacy platform systems. Now we're at a stage where most players can seamlessly launch games on mobile devices with limited bandwidth and device capabilities, and an unimaginable variety of resolutions and screen ratios."

Over the past decade, the iGaming landscape has undergone significant change in every sense and has evolved at almost warp speed. Tom Horn is no different, and its ability to quickly adapt to the ever-changing iGaming environment seems to have been a key factor in the company's growth.

In 2007, Tom Horn Enterprises expanded its team with a group of casino developers, who contributed to the company's first gaming product release in 2008. From 2011 to 2015, the head of the gaming division was Ondrej Lapides, who recalls that 2015, when the company changed its name from Tom Horn Enterprises to Tom Horn Gaming, was a turning point for Tom Horn:

"We had to change our entire team and infrastructure, come up with a new strategy, rebuild our application, and obtain MGA and UKGC licenses to operate in regulated markets. It basically took us a few years to change everything and start again from scratch. But we overcame all the obstacles and weathered the inevitable tumultuous transition period, and we are happy to say that we are now in a very favorable position. We are partnered with most of the major aggregators. We operate in many regulated markets. And we have a detailed roadmap to add new territories for our expansion."

My personal advice is that even if you open the IGAMING business door, you must not think that you can get on the top of the waves from the beginning. It is a very long and difficult road. I can't do anything in a couple of years. That's why you need patience to overcome all difficulties before you reach the sunshine.

Perhaps the fact that Tom Horn Gaming has successfully survived the storm of the industry, is probably due to his reliable career in Igaming. The storm is three paradigm shift, and Lapides emphasizes that "the transition from lan d-based to online environment, migration from desktop to mobile, transition from uncontrolled market to market."

Obviously, the provision of regulations is a policy that separates the light and dark for the entire gambling community, such as game developers, operators, and all other stakeholders. It turned out that regulating such rapidly developed areas is much safer than leaving or restricting it.

"Generally speaking, regulations are very good. It is better for us to develop games and provide players from more reliable and protected environments. The market is growing. With a regulation, you can enter a new business destination without worrying about having your own game in the market that does not exist tomorrow. It is a matter of course that it is a safe environment if there is a regulation of our games. That's a good place.

"However, the disability is to have a compliance team to meet the standards such as rules, values, different market specifications and requirements. In other words, it is necessary to change the system and platform. It requires a lot of time and energy.

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Business Fundamentals

The more markets you enter, the greater the work and documents, and the larger infrastructure that you have to take care of. It doesn't make your life easier, but I don't call it a disability. < SPAN> My personal advice is that even if you open the IGAMING business door, you should not be able to get on the top of the waves from the beginning. It is a very long and difficult road. I can't do anything in a couple of years. That's why you need patience to overcome all difficulties before you reach the sunshine.

Perhaps the fact that Tom Horn Gaming has successfully survived the storm of the industry, is probably due to his reliable career in Igaming. The storm is three paradigm shift, and Lapides emphasizes that "the transition from lan d-based to online environment, migration from desktop to mobile, transition from uncontrolled market to market."

Obviously, the provision of regulations is a policy that separates the light and dark for the entire gambling community, such as game developers, operators, and all other stakeholders. It turned out that regulating such rapidly developed areas is much safer than leaving or restricting it.

Slot creation development

"Generally speaking, regulations are very good. It is better for us to develop games and provide players from more reliable and protected environments. The market is growing. With a regulation, you can enter a new business destination without worrying about having your own game in the market that does not exist tomorrow. It is a matter of course that it is a safe environment if there is a regulation of our games. That's a good place.

"However, the disability is to have a compliance team to meet the standards such as rules, values, different market specifications and requirements. In other words, it is necessary to change the system and platform. It requires a lot of time and energy.

The more markets you enter, the greater the work and documents, and the larger infrastructure that you have to take care of. It doesn't make your life easier, but I don't call it a disability. My personal advice is that even if you open the IGAMING business door, you must not think that you can get on the top of the waves from the beginning. It is a very long and difficult road. I can't do anything in a couple of years. That's why you need patience to overcome all difficulties before you reach the sunshine.

Perhaps the fact that Tom Horn Gaming has successfully survived the storm of the industry, is probably due to his reliable career in Igaming. The storm is three paradigm shift, and Lapides emphasizes that "the transition from lan d-based to online environment, migration from desktop to mobile, transition from uncontrolled market to market."

Obviously, the provision of regulations is a policy that separates the light and dark for the entire gambling community, such as game developers, operators, and all other stakeholders. It turned out that regulating such rapidly developed areas is much safer than leaving or restricting it.

"Generally speaking, regulations are very good. It is better for us to develop games and provide players from more reliable and protected environments. The market is growing. With a regulation, you can enter a new business destination without worrying about having your own game in the market that does not exist tomorrow. It is a matter of course that it is a safe environment if there is a regulation of our games. That's a good place.

"However, the disability is to have a compliance team to meet the standards such as rules, values, different market specifications and requirements. In other words, it is necessary to change the system and platform. It requires a lot of time and energy.

The more markets you enter, the greater the work and documents, and the larger infrastructure that you have to take care of. It doesn't make your life easier, but I don't call it a disability.

"The target must be clear." There should be a market segment that the person who creates a studio should consider. As an example, we think we have a chance, so we want to go in this direction. Market. There are thousands or tens of thousands of games, all of which have a license, but the rules for the competitors are the same, but one step toward the niche of the game content. Those who are planning to step out must make a very important choice between quality and quantity.

"We value quality over quantity, but we cannot" retire "as a provider and make one or two frames a year. Competition is intense. In order to succeed, you need to find a healthy balance between the quality and quantity of the slot you are producing. "But slot production is not the beginning of the developer's life cycle, that is, any content supplier needs to solve many other things first. First, ambitious developers. You must attend conditions such as "partnership, license, certification, and technical requirements required to achieve goals". And of course, in order to succeed in what you are doing, you need a very good and skilled team.

"At this time, the market is saturated and the quantity is over quality," Lapides acknowledged and died and dropped his shoulders. "Fortunately, we have a strong expertise in slot development, and we recognize that there are many opportunities and gaps in the attractive and very attractive content market.

Personal view

"Each new game starts by thoroughly investigating the preferences and behaviors of players in various markets to establish mechanisms, stories, and themes that can be sympathized by as many players as possible in the target area. But of course, all markets are unique, and we have a special need for them to make them really attractive and attractive. In order to use it, we will work closely with a major operator and we will do our best to accommodate them in our products. " As an example of a market segment, we have thousands and tens of thousands of games in this direction. However, the rules for competitors are the same, but those who are planning to take the game content niche are extremely important between quality and quantity. You have to make a choice.

"We value quality over quantity, but we cannot" retire "as a provider and make one or two frames a year. Competition is intense. In order to succeed, you need to find a healthy balance between the quality and quantity of the slot you are producing. "But slot production is not the beginning of the developer's life cycle, that is, any content supplier needs to solve many other things first. First, ambitious developers. You must attend conditions such as "partnership, license, certification, and technical requirements required to achieve goals". And of course, in order to succeed in what you are doing, you need a very good and skilled team.

"At this time, the market is saturated and the quantity is over quality," Lapides acknowledged and died and dropped his shoulders. "Fortunately, we have a strong expertise in slot development, and we recognize that there are many opportunities and gaps in the attractive and very attractive content market.

"Each new game starts by thoroughly investigating the preferences and behaviors of players in various markets to establish mechanisms, stories, and themes that can be sympathized by as many players as possible in the target area. But of course, all markets are unique, and we have a special need for them to make them really attractive and attractive. In order to use it, we will work closely with the major operators and we will do our best to accommodate them in our products. As an example, we think there are thousands, tens of thousands of games in this direction, as we have a chance. You have to admit that you have acquired, but the rules for competitors are the same, but those who are planning to take a step toward the niche of the game content have a very important choice between quality and quantity. I have to do it.

"We value quality over quantity, but we cannot" retire "as a provider and make one or two frames a year. Competition is intense. In order to succeed, you need to find a healthy balance between the quality and quantity of the slot you are producing. "But slot production is not the beginning of the developer's life cycle, that is, any content supplier needs to solve many other things first. First, ambitious developers. You must attend conditions such as "Partnership, license, certification, and technical requirements required to achieve goals". And of course, in order to succeed in what you are doing, you need a very good and skilled team.

"At this time, the market is saturated and the quantity is over quality," Lapides acknowledged and died and dropped his shoulders. "Fortunately, we have a strong expertise in slot development, and we recognize that there are many opportunities and gaps in the attractive and very attractive content market.

"Each new game starts by thoroughly investigating the preferences and behaviors of players in various markets to establish mechanisms, stories, and themes that can be sympathized by as many players as possible in the target area. But of course, all markets are unique, and we have a special need for them to make them really attractive and attractive. We will work closely with the major operators and do our best to accommodate them.

Napoleon Dynamite is 20! Here’s where the cast of the indie classic is now

When you reach the game section page, the player can instantly see which slot is similar to each other and which slots are standing out. Anything is fine, such as themes, titles, game art, game play, functions, etc.

Everyone must find their own way and approach to developing slots. Player's needs are the most important, and in order to be supported by more spectators, they need to be embodied in the game itself. Developing an international business and holding offices in various places in the world may seem like a great advantage. The platform and authentication team are Slovakia, the game team is in Ukraine, and the integration department is in India. "The cycle of slot production is usually very long. It starts with a strategy that we are particular about, the market to enter, and the operator you want to partner. Based on these basics, what functions, game mechanics, and teams are needed. Define the game development roadmap, and the trends, ideas and concepts that are trendy in the Igaming field are usually in our products. , Brainstorming sessions that focus only on defining game specifications and gam e-related functions, many times.

"Because the creative team has a lot of freedom, it can be said that they have set a fairly wide border and have them choose their way for what they need to achieve their goals. By doing so, you can add important personal touches and the games are real. "

Developing a new game is to find a new one, improve the approach to successful old features and game design, and balance them. When you reach the < SPAN> game section page, the player can instantly see which slots are similar to each other and which slots are outstanding. Anything is fine, such as themes, titles, game art, game play, functions, etc.

Everyone must find their own way and approach to developing slots. Player's needs are the most important, and in order to be supported by more spectators, they need to be embodied in the game itself.

Developing an international business and holding offices in various places in the world may seem like a great advantage. The platform and authentication team are Slovakia, the game team is in Ukraine, and the integration department is in India.

"The cycle of slot production is usually very long. It starts with a strategy that we are particular about, the market to enter, and the operator you want to partner. Based on these basics, what functions, game mechanics, and teams are needed. Define the game development roadmap, and the trends, ideas and concepts that are trendy in the Igaming field are usually in our products. , Brainstorming sessions that focus only on defining game specifications and gam e-related functions, many times.

"Because the creative team has a lot of freedom, it can be said that they have set a fairly wide border and have them choose their way for what they need to achieve their goals. By doing so, you can add important personal touches and the games are real. "

Jon Heder (Napoleon Dynamite)

Developing a new game is to find a new one, improve the approach to successful old features and game design, and balance them. When you reach the game section page, the player can instantly see which slot is similar to each other and which slots are standing out. Anything is fine, such as themes, titles, game art, game play, functions, etc.

Everyone must find their own way and approach to developing slots. Player's needs are the most important, and in order to be supported by more spectators, they need to be embodied in the game itself.

Developing an international business and holding offices in various places in the world may seem like a great advantage. The platform and authentication team are Slovakia, the game team is in Ukraine, and the integration department is in India.

"The cycle of slot production is usually very long. It starts with a strategy that we are particular about, the market to enter, and the operator you want to partner. Based on these basics, what functions, game mechanics, and teams are needed. Define the game development roadmap, and the trends, ideas and concepts that are trendy in the Igaming field are usually in our products. , Brainstorming sessions that focus only on defining game specifications and gam e-related functions, many times.

"Because the creative team has a lot of freedom, it can be said that they have set a fairly wide border and have them choose their way for what they need to achieve their goals. By doing so, you can add important personal touches and the games are real. "

Developing a new game is to find a new one, improve the approach to successful old features and game design, and balance them.

For game developers, it is a good idea to attract as many users as possible. However, it is a difficult target to achieve, considering that beginners and high rollers pursue different goals while gambling. Unfortunately, there is no one-size-fits-all formula. "In reality, it is very difficult to find an overlap in the tastes of these two groups, and each player base usually prefers different types of games," says Lapides, adding, "The more experienced and astute players, called high rollers, prefer more challenging and more exciting games. As for beginners, they tend to start with more classic games that stand the test of time but also offer a thrilling gaming experience. Every provider wants a game that appeals equally to both high rollers and beginners."

Once the game that will wow the iGaming world is ready, another important process begins. Slot promotion is inevitably an essential element of the game's success.

Efren Ramírez (Pedro Sánchez)

Developing a new game is to find a new one, improve the approach to successful old features and game design, and balance them. When you reach the game section page, the player can instantly see which slot is similar to each other and which slots are standing out. Anything is fine, such as themes, titles, game art, game play, functions, etc.

The question of what players really like always plagues game suppliers. It may seem simple, but it often turns out to be the biggest mystery of a developer's life. Given how tough the competition is in the market, studios sometimes don't even have enough time to plan their products the way they really want them to. The race to release slots dictates its own strict rules, and going against them is a challenge that many are not ready to accept, as the stakes are too high.

Like players, developers have their favorite games, functions and themes. ONDREJ Lapides is no exception. He is wisdom gathered through his Igaming experience, and he definitely has his taste: "From our game portfolio, it's definitely 243 Crystal Fruits. Is stimulated, I have a very attractive feature, and I can play the slot very fun. However, this game is packed with special atmosphere, thrilling, and mood stimuli.

Logically, if you talk about your favorite, you have to talk about why you chose. If our favorite games are great, why not incorporate all the best elements and create a special thing that invites the player's heart to a different dimension? However, it is difficult to say that a genius work is a reverse engineering. But at least you can imagine what the ideal slot is, or what you should wake up deep in the player's heart:

"The ideal slot blends all the necessary functions in a wel l-balanced manner. It brings all the senses together and emits the alleged spells. Mathematics, sound, visuals are perfect. Providing an unusual complex player experience, such as fruit slots, always pokes players in many markets. In recent years, brand content using popular movies and television series has increased rapidly. There is no doubt that familiar themes will help these titles be recognized by new players. However, I am skeptical about the popularity among experienced players. I think the branded game is a skillful marketing tool that appeals to new audience, but the old gambler is looking for a title that provides a thrilling player experience, and the story is secondary in action and thrilling. That's it. "

At the end of the dialogue, I read all topics again so that I couldn't forget important things. I thanked the guests who took precious time and energy, and suddenly came up with the idea.

Your player may be very noisy about slots. However, your ability to create a simple but attractive and interesting game will be highly valued. The approach is as simple as possible, but grab the player's heart and explore all means to add an appropriate twist from the entire casino.

Tina Majorino (Deb Bradshaw)

If we can stir your interest in the contents of TOM HORN GAMING, click the button below and contact our sales manager to request details and commercial offers. Our APIGRATOR protocol can use more than 15, 000 online casino games from one of the world's leading game developers.

See the success of John Headers and their c o-stars after John Header uses Nunchaku perfectly and makes his own Kessadiya.

Danny Horn

Release date and time: June 11, 2024 09:00 AM EDT

photograph

Fox Searchlight / Everet

The 2004 indie movie Napoleon Dynamite was filmed with a budget of only $ 400, 000, but became an immortal masterpiece. The story of a tee n-nerd that grew up in Aidaho was the heart of a person who felt uncomfortable and lacking in high school (that is, most people).

Aaron Ruell (Kip Dynamite)

In the film, Napoleon Dynamite (John Heder), who is always irritated with his sleepy eyes, is disappointed every day in high school life. His brother Kip (Aaron Ruel) has been chatting with a sexy woman on the net, and his uncle Rico (John Griez) sells cheap plastic products to a lonely housewife. Napoleon will be a friend of the transfer student Pedro (Efren Ramirez) and the shy girl fat (Tina Majorino) in the next room, and will support the lon g-term election campaign to become Pedro's class chairman.

"I'm so excited about playing this cult character," said the entertainment weekly magazine in 2014. "I loved the Cohn brothers' movies and Pie Wee Harman and grew up.

Click here for the latest status of Napoleon Dynamite Cast after becoming President Pedro.

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Fox Searchlight/ Everett, Michael Rock Sano/ Getty

Director Jared Hess initially cast Jon Heder for the lead role of Seth in his student film Peluca. "Jon was in one of my directing classes," Hess told EW. "He totally got the mouth-breathing character we were going for." When Hess turned the short into a feature film, he renamed the character "Napoleon Dynamite," and a legend was born. After his breakout, Heder went on to star in a string of big-budget comedies, including The Benchwarmers (2006) with Rob Schneider and David Spade, School for Scoundrels (2006) with Billy Bob Thornton, and Blades of Glory (2007) with Will Ferrell. Heder had a supporting role in the romantic comedy When in Rome (2010) starring Kristen Bell and Josh Duhamel, and starred as Walt Disney's brother Roy in the biopic Walt Before Mickey (2015).

Jon Gries (Uncle Rico)

Heder has also had an extensive voice acting career, playing the laid-back rooster Chicken Joe in the surfing penguins movie Surf's Up (2007), starring as Pickle in the Disney XD animated series Pickle and Peanut (2015-2018), and having a series series series on Disney Channel's Star vs. the Forces of Evil (2015-2019).

In 2012, Heder reunited with most of the cast of Napoleon Dynamite for a Fox animated series. The show was created by original creators Jared Hess and Jerusha Hess and continued the storyline of the film, but was canceled after just six episodes.

Heder recently starred in the romantic comedy Plan B (2024) with Jamie Lee, Shannon Elizabeth, and Tom Berenger.

He has been married to Kirsten Bayles since 2002. They have four children.

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Fox Searchlight/Everett, director Michael Locisano/Getty Images

Haylie Duff (Summer Wheatley)

During the election, Napoleon's best friend Pedro Sanchez told the students of Preston High School: "Vote for me and all your wildest dreams will come true." Actor Efren Ramirez nailed Pedro's talkative, deadpan style, and his promises were hilarious highlights.

Reflecting on his experience on "Napoleon Dynamite," Ramirez told EW in 2014: When I read the character of Pedro, I thought, 'This is a little strange.'"

Following Napoleon Dynamite, Ramirez appeared in Jason Statham's crazy action movie Crank (2006). Other big-name work includes Gerard Butler's sci-fi prison drama Gamer (2009), Will Ferrell's Spanish-language Western comedy Casa de mi Padre (2012), and a voice role in Pixar's Lightyear (2022).

Ramirez has appeared in a number of high-profile TV shows, including American Dad (2007), Scrubs (2007), Constantine (2015), and The Grinder (2016). Notably, he was a series regular in season two of the HBO sports comedy Eastbound & Down (2010). He also had a supporting role in the neo-noir series Perpetual Grace, LTD (2019).

In 2020, Ramirez reprised her role with Jon Heder in a Burger King commercial, recreating the iconic cafeteria scene to promote BK's Cheesy Tots.

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Fox Searchlight Pictures; Gilbert Carrasquillo/GC

Napoleon's neighbor Deb was an enterprising entrepreneur selling glamour shots and hand-woven crafts. Deb was chronically insecure about herself, but actress Tina Majorino already had plenty of experience in front of the camera.

Shondrella Avery (LaFawndah Lucas)

Majorino began her career as a child actress, playing the girl who befriends a seal in Andre (1994) and Ray Liotta's daughter in Corrina, Corrina (1994) and Meg Ryan and Andy Garcia's daughter in When a Man Loves a Woman (1994). The following year, Majorino landed a leading role in the Kevin Costner blockbuster Waterworld (1995).

At age 14, Majorino left show business to enjoy a more normal childhood, before returning to acting in Napoleon Dynamite. "I wasn't allowed to audition for comedies as a kid," she told EW in 2014. "My family didn't think the scripts were funny at all, but I loved them."

From there, Majorino moved to the small screen, playing computer expert Cindy "Mac" MacKenzie in the high school noir series Veronica Mars (2004-2007). She subsequently played Heather Tuttle in Big Love (2006-2011), Molly the vampire in True Blood (2012), and Heather Brooks, a surgical intern in Grey's Anatomy (2012-2013). She also had a series recurring role as chemist Flo in season 4 of Scorpion (2017-2018).

In 2022, Majorino opened up about her own mental struggles in Mental's "My Good Day Face" series. She said that weekly therapy sessions helped her overcome her lifelong struggle with anxiety and self-criticism and find a path to self-love. "I don't think I ever truly understood what it actually means," she said. "But I feel like I've finally gotten a sense of what it's like for me, what it feels like. Being a human being is hard. And I've struggled a lot. What's different now is that I have a deep awareness that I'm learning tools that will carry me through the rest of my life."

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Fox Searchlight Pictures; Araya Diaz/WireImage

Napoleon's brother Kip's daily chatroom schedule seemed as ridiculous as his dream of becoming a cage fighter, but his relationship with Lafonder turned out to be real. This is one of Aaron Ruel's few acting roles before moving behind the camera.

Emily Kennard (Trisha Stevens)

After Napoleon Dynamite, Ruel wrote and directed two short films in 2005. The following year, he appeared in the film Think Tank (2006), which also starred Napoleon co-star Tina Majorino. His final screen appearance was in the film On the Road With Judas (2007).

After that, Ruel directed TV commercials for T-Mobile, Nintendo, Coke, Burger King, and others.

Ruel's wife Yuka had a small role as "The Girl on the Bike" in Napoleon Dynamite.

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Fox Searchlight Pictures; Gilbert Flores/Variety via Getty

Napoleon's Uncle Rico was obsessed with recapturing his glory days as a high school football star. He even tried unsuccessfully to buy a time machine to go back in time. Fortunately, actor John Gries has found success in both the past and present.

Sandy Martin (Grandma Carlinda Dynamite)

Before his cult hit Uncle Rico, Greese was a regular on the big and small screens. He was a main cast member in the first two seasons of Martin Lawrence's iconic sitcom Martin (1992-1994), and also appeared in The X-Files (1994), Beverly Hills 90210 (1994), Seinfeld (1995-1998), and ER (2001). He also had a starring role in the crime drama Pretender (1996-2000). His film credits include Get Shorty (1995), Men in Black (1997), and The Rundown (2003).

After "Napoleon Dynamite," he appeared in a series regular role on "Lost" (2007-2010) as Roger, the father of DHARMA Initiative worker Ben Linus. He has since appeared in numerous television series, including "CSI: NY" (2008), "Sons of Anarchy" (2010), "Psycho" (2010), "Supernatural" (2010-2012), and "Criminal Minds" (2014). He is currently best known for his role as Tanya's shady husband Greg in "The White Lotus" (2021-2022).

In February 2023, he made his runway debut at New York Fashion Week as a model for Eckhaus Latta.

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Fox Searchlight/Court Everett; Alberto E. Rodriguez/Getty

Beautiful, blonde, and popular, Summer Wheatley was a sure thing in the race for class president. Haylie Duff, sister of actress and singer Hilary Duff, has been successful in various endeavors.

Diedrich Bader (Rex)

Early in her career, she appeared in several episodes of her sister's hit Disney Channel show Lizzie McGuire (2002-2003), and the two collaborated on singles for the soundtracks of Disney shows and films, including The Lizzie McGuire Movie (2003).

After Napoleon Dynamite, Duff joined the main cast of the family drama 7th Heaven (2005-2006), appearing in its final two seasons. She also made guest appearances on Joan of Arcadia (2005) and The Secret Life of the American Teenager (2012).

In 2012, she started a cooking blog, Real Girl's Kitchen, and in 2013, she published a cookbook, which led to a television show on the Cooking Channel in 2014.

Duff still finds time to act. She stars in The Baby Pact (2022), the sequel to The Wedding Pact (2014), and recently directed and starred in the TV movie Project Baby (2023).

In 2014, Duff got engaged to apparel entrepreneur Matt Rosenberg, but the couple is in no rush to get married. The couple have a daughter together.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

Ondrej Lapides, CEO at Tom Horn Gaming talks future plans in an interview with Slotegrator. Read More · Tom Horn boosts its expansion strategy through. Tom Horn Gaming has enhanced the visibility of its slot content across the globe by forming an alliance with iGaming Platform's iGaming Deck. Through Esports. in an interview with The Betting Coach. The company's new Tom Horn Gaming to showcase its rich portfolio of iGaming Solutions at.

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