What Is the Future of Gaming Built In
What Does the Future of Gaming Look Like?
From virtual reality to artificial intelligence, these technologies will shape the future of video games.
By Hal Koss Image Shutterstock / Builtin Updated by Matthew Irwin | June 25, 2024 Video games have been steadily growing in popularity for the past few years. And as the social benefits of video games become clear, the trend is only accelerating. Gaming is now a larger industry than movies and sports combined.Global gaming industry revenues will reach $183. 9 million in 2023, and the number of gamers worldwide has topped 3. 3 billion. The average age of gamers has jumped from 29 in 2004 to 36 in 2024.
So what's next? Culturally, gaming will become even more mainstream. But what technological innovations will shape the future of video games and how will they impact the gaming experience?
Virtual reality
The Future of Gaming
- Augmented reality
- Artificial intelligence
- Cloud gaming
- High-definition graphics
- Free-to-play
- Metaverse
- For decades, virtual reality (VR) -- a three-dimensional simulation that players access through a headset -- has been enticing gamers with the prospect of a fully immersive experience. But the technology has been slow to deliver on its promise. Forecasts suggest the VR and AR market will reach $370 billion by 2034, but in 2024 the market was still only $11. 5 billion. And despite all the buzz, it continues to hold back many consumers. "VR was heavily hyped in 2015-2016, but the world petered out when the first generation of VR headsets didn't instantly transform into holodecks," VR game developer Kevin Mack told Built In in 2020.
Virtual Reality
While VR has hit some bumps along the way, tech and gaming companies have been busy investing significant resources into developing VR hardware and games to advance the industry. Companies like Meta, Valve, PlayStation, and Samsung have all been jumping into the VR industry over the past few years. Apple has also gotten in on the action, releasing its Vision Pro headset. The VR gaming industry is expected to grow 30. 5% by 2028, and this investment trend is set to continue.
VR headsets have a reputation for being expensive, bulky and uncomfortable for gaming, but companies are rushing to make VR appealing to a wider audience, and hardware prices are falling. But even if these hurdles are cleared, the fact that a typical VR experience is socially isolating may limit its upside.
"VR is a solitary experience. It's something you do alone, and it's something you choose to exclude others," says Mack. He enjoys VR games, but if there are other people around, he'll think twice before putting on a headset.
But that's not always the case. Mitu Khandaker, a professor at New York University's Game Center, said in a 2020 interview with Built In that he's excited about VR's role in gaming. Khandaker sees VR becoming a communal experience shared by multiple people, rather than something you play alone at home through a headset.
"I think the future of VR will be social VR.
In fact, some VR games, such as "Rec Room" and "VRChat," offer social experiences that allow users to interact and play together in real time. If VR unlocks more connections with other people, it could play an important role in the future of gaming.
Augmented reality (AR), a type of gaming technology that overlays digital images onto the physical world through a smartphone or special glasses, appeared on the gaming scene in 2016.
That's when parks and squares were flooded with smartphones playing Pokemon GO. In this AR mobile game, digital objects (in this case, colorful creatures called Pokemon) are overlaid on a person's natural field of vision. Since its release, the game has generated more than $8 billion in players, and it was most people's first encounter with AR and remains one of the biggest success stories in this technology.
Augmented Reality
The secret of this game is the fusion of virtual and real, that is, the interaction between digital characters and physical places. People are craving games that interact with reality, rather than being separated from it.
"AR "I don't think entertainment experiences are going to be immersive experiences," Mack said. "When I was playing Pokemon Go, I was going to certain places because there were Pokemon there. And that's a powerful social driver."
The network effect of Pokemon GO to hundreds of dollar s-scale phenomena was not deep in goggles, but more nearby. The success of Pokemon GO must stimulate more game studios, trying to meet the needs of consumers seeking games that combine the virtual and real game.
Professor Rogerio Cardon a-Rivera, the University of Utah University, also predicts that at least in the short term will be a fertile soil for game designers than VR.
"Designers don't try to simulate reality completely, but to complement the reality, which will be a more tracking design task," he told the 2020 Built in. "And some of the lessons from AR may be returned to VR.
AR games are the most wel l-known mobile phones, but technical companies such as META and Magic Leap have entered AR glasses. Magic Leap's lightweight glasses headset is made especially for corporate applications, especially healthcare, design, and manufacturing. META is planning to release its own AR glass in 2024, and there is no doubt that a new innovation will occur in the coming years for Gamers who are interested in AR.
Pa c-Man's colorful ghosts and the innocent no d-layer characters (NPCs), such as the innocent bystanders of the Grand Seep Auto, are remarkable.
In recent years, game makers have taken more sophisticated approach to NPCs. Many NPCs are programmed in the behavior tree so that they can make more complex decisions. For example, the enemy aliens of Halo 2 have the ability to coordinate the attack in cooperation, rather than rushing into a gunfight one by one like a cheap action movie.
Artificial Intelligence
Still, NPCs can only be written in the code. No matter how intelligent the NPC looks, the game designer is determined in advance. In the future, more advanced AIs may appear in commercial games, but we are not convinced that it will come soon.
AI in Non-Player Characters
"If you try to build a really cool and comprehensive AI system, you can have the characters take any actions that the designer does not expect. But if that is too much, what the story is. There is no guarantee whether to go in like, and whether it will be fun.
In addition to game design issues, from a purely economical point of view, the fre e-range NPC may be irrational.
"The game industry is a fairly conservative industry in that publishers and studios are willing to take risks." I have a great history of game design, so I want to keep doing the same thing. "
It may be possible to make more sophisticated NPCs in the game. However, if it costs a lot of money and cannot improve the experience of the player, the studio will lose its willingness to achieve it. Nevertheless, some designers are sticking to strengthen NPCs, especially how to make the NPC more believable and human.
The biggest challenge for AI is to imagine the imagination, the most complex and mysterious ability of the human brain, "said Julian Dusorne, a programming team leader of AI and Game Play of Assassin's Creed Valhara. He tells GamesRadar. "To generate a story content in AI will bring this to a completely new level.
A few years ago, designers have been using AI to generate game assets, and have been released from carefully drawing the rock layers of forest trees and valleys one by one. Instead, using a technology called procedure generation, designers can leave the work to the computer.
Procedure content generation is also used to create game levels, and players can enjoy fresh experiences every time. In the 2016 game "NO Man's Sky", the entire game environment of the open world was generated, and the game creator did not sketch in advance, so this method was pursued extremely.
Generative AI in Gaming
Some game makers also depend on the New York University Professor Julian Togelius, which depends on the process called experienc e-driven procedure generation, and depends on the neural network to adjust the game level for players.
In 2009, researchers collected the player data of Super Mario and quantified the player's preference. At a certain level, there were too many jumps and there were few sewers, and it was too easy to reach the coin and it was too easy to defeat the bad guys. Researchers sent player's data to the computer. When the computer digests information, it exhales a new level that reflects the player's taste.
AI generates an asset for game, and in some cases generates the entire level, but does not make human designers in danger-at least so far.
"For the time being, we won't see an AI system that can design a complete game from scratch with the quality, or at least the consistency of quality, that a team of human game developers can," Togelius wrote in his 2018 book, Playing Smart.
AI in the Future of Gaming
While AI may not yet create entire games, AI-generated art may transform the graphics industry in the future. One designer used AI art to create a side-scrolling shooter game in just three days.
Playing with AI art may be fun for creators, but academics and game designers alike are still trying to implement AI systems that control games in ways that are compelling to players. Cardona-Rivera envisions a future in which AI plays a role similar to a game master, issuing instructions for human players.
Imagine what it would mean to have an AI "director" watching what you're doing and directing the experience that unfolds for you, he said. "That's similar to what my research is trying to do, and what a lot of interesting research in this field is trying to do, not just mine.
Cloud gaming, sometimes called game streaming, is a type of online gaming in which players can stream games directly to their own devices by accessing video games from far-away servers.
In theory, this makes the gamer's local hardware less relevant. And because cloud gaming is typically offered as a subscription service, gamers are moving from the mindset of owning physical media to the mindset of renting digital content.
Cloud Gaming
In recent years, Sony and Microsoft, longtime industry leaders in console gaming, have rolled out their own cloud gaming services, as has gaming chip maker Nvidia. Big tech companies are also getting in. Amazon announced its cloud gaming service Luna in 2020. Netflix has also started to get into cloud gaming.
With the global cloud gaming market expected to exceed $143 billion by 2032, it's likely to continue. Gamers without a strong WiFi connection may find their cloud gaming experience laggy, but that will change as more people have access to the internet.
PC game companies like NVIDIA and AMD have made great progress in the development of graphic cards that enable technologies such as images and late racing in games. Takada Real Graphics is when there is a 3D image with a large number of complicated vertices (points on the space in which the shape line is in contact). H i-fi games are usually equipped with a late racing technology.
Previously, shadows, reflections, and lens flare were basically drawn in the i n-game objects. As a result, the light came from the sun and the moon, and it was the illusion that it responded when it hits the surface. In Late Racing, algorithm actually simulates the behavior of light on the object in the game.
High-Fidelity Graphics
This technology is expected to change the game if consumers can get it. In recent years, the shortage of chips has bothered the industry, but there are signs that the shortage has receded.
Not all games of the future are designed for such real graphics. Especially indie games. In the Mac's view, there are two ways for game developers to take graphics.
One way is to hire a large number of visual artists and engineers and provide a huge amount of art for highly faithful graphics. In other words, it is an increasingly realistic graphic, from a large budget, a large team, and one grain of dirt. This approach is often used in triple games (high budget games created by major game publishers).
Another approach is to give the game a more style, in some cases, a mang a-like aesthetic sense. That way, the cost is reduced, but the appearance of the game will be cool and you can dodge criticism: "not real!" According to Mac, this approach is becoming increasingly common in the field of mobile VR.
Free games are expected to be explosive in recent years, and the free game market is expected to maintain more than $ 83. 2 billion in 2024.
Many free games are profitable by advertising, but there are also games that are free to play, such as "overwatch" and "Apex Legends", but i n-game billing, such as battle passes and skins.
Free-to-Play Games
Some game companies have the advantage of providing free games with i n-game bills. Overwatch, "World of Walkraft", and Call of Duty Duty Duty Dediated reported that in the first quarter of 2023, it had earned $ 2. 46 billion in i n-game billing. I am.
A concept spread by the writer Neil Stevenson in the science fiction Snow Crash published in 1992, the metaberth is an online cyber space, that is, a parallel that everyone can log in and live a (second) life. Understanding as a virtual area is the most suitable. Ideally, Metaverse combines both virtual reality and extensive reality, has its own economic function, and enables complete interoperability.
It may be far from the realization, but the hints for metaavas have become more and more clear. In a game platform like ROBLOX, luxury fashion brands like Gucci hold events, and in games such as Fortnite, dress up as stars and Marvel characters that users like, and watch virtual music concerts. Can do.
The Metaverse
The number of companies working on the construction of metaberse is increasing, and it is a matter of time that meta spring is used for use other than games like the Internet. Office work may also be incorporated.
However, the definition of games is expanding. It's no longer a competition, it's a connection. If the current trends and future predictions of the game industry tell me something about ourselves, it means that our desire to connect far exceeds the desire to escape.
AI can improve the game by improving the Nomon Layer character, AR and VR technology provide more attractive experiences, and the cloud streaming enables the ability to play games on multiple platforms. There is. Furthermore, as the popularity of free play games on mobile phones increases, games can move to more mobile formats.
Considering the various developments of the game, the 205 0-year game is very likely to include immersive games that take place in an expansion reality environment. Such games may have characters with highly evolved AI and graphics that look just like real things.
Frequently Asked Questions
What is the future of gaming?
The game that makes full use of new technology is the latest boom in the game industry that has changed the way of playing games so far. Game developers are the masterminds who create an interactive experience with immersive feeling for players, and utilize cuttin g-edge technology and innovation in the process. Examples of games that make full use of new technologies include virtual reality (VR), extended reality (AR), cloud gaming, and artificial intelligence (AI) games. These games provide new play and learning methods different from conventional games.
What will gaming be like in 2050?
But before embarking on ambitious projects that leverage the latest advancements in areas like virtual and augmented reality gaming, AI, and cloud gaming, it’s important to fully understand the opportunities and challenges these new technologies bring.
What You Need to Know about New Technology Games Before Building Your Own
This article provides an overview of the cutting-edge gaming technology trends that are transforming the industry, and insights on how to successfully leverage them. We explore technical considerations, design approaches, potential hurdles, and best practices to keep in mind for innovative projects. Our goal is to empower indie studios and small teams to build on the groundwork laid by innovators by making informed plans and avoiding common pitfalls.
New technologies in the gaming world are characterized by technical and creative aspects that are different from traditional games. New technology games use advanced hardware, software, and platforms to create immersive and interactive experiences for players. Here are some characteristics of new technology games.
Virtual reality games are games designed specifically to be played inside virtual reality headsets like Oculus Quest and Valve Index. Stereoscopic graphics rendered in real time allow players to be fully immersed in a simulated 3D world.
The Features of New Technology Games
The main feature of VR games is that the player's movements and actions can be directly translated into the virtual world. This is possible through motion tracking in the headset and the placement of sensors that follow the player's head, hand position, and body movements. VR controllers with haptic feedback also help mimic realistic interactions.
Virtual Reality (VR)
Common VR game genres include first-person shooters, adventure games, flight/space simulators, and puzzle games. Popular titles take advantage of the immersive properties of VR by transporting the player to new environments or giving them interactive superpowers. Examples include Beat Saber (rhythm sword slashing), Superhot VR (time manipulation), and Half-Life: Alyx (story-driven FPS).
Augmented reality (AR) games augment the real world with computer-generated perceptual information, usually using the camera of a mobile device. In contrast to virtual reality, AR allows the player to remain aware of their physical surroundings.
Pioneer AR games use Marcart Lucking to identify the patterns of real environment. The player interacts with the digital object registered in the marker. More recent AR technology utilizes visual SLAM (simultaneous localized mapping) and fixes objects without using a marker.
Augmented Reality (AR)
Typical ARs include popular franchise mobile games such as Pokemon GO and Jurassic World Alive. These use GPS to identify the position of virtual creatures and creatures in the real world. Other innovative AR titles include games that change player's houses into virtual mazes and battlefields.
The cloud gaming service allows you to play game play from a remote data center to play games with quality like console and PC without needing hig h-end hardware. While playing the game, the game execution and rendering are all performed on the cloud, and only input and video and audio are sent to the compatible device. This has the ability to bring online games and a completely new area of experience.
With the progress of the 5G network, the delay has improved, and mobile games have a smooth response. This opens the door to the true on the go portable cloud gaming market that does not require dedicated devices. New services such as Xbox Cloud Gaming (XCLOUD) and NVIDIA GeForce Now have then expanded the market.
Cloud Gaming
The advantages of clou d-based games are that inexpensive devices such as Chromebook and mobile phones can access unimaginable libraries. In addition, users can always get the latest game version, so they can avoid expensive downloads. Cross platform play allows gamers to move their sessions freely between homes and screens on the go.
AI games use artificial intelligence to achieve advanced and adaptable actions in the game environment. From opponents to friends, AI is being used to create interactive games and attractive experiences. With the latest game console processing capacity and machine learning function, it has become possible to develop more complex AI movements and adaptive systems in the game.
Examples of classic AI are tactical opponents in strategic and puzzle games. Modern machine learning enables various and unpredictable robots enemies and allies in genres such as FPS and RPG.
Artificial Intelligence (AI)
The embodied AI will bring life to the character with autonomous movements, conversations, problem solving, and emotional reactions. In the title like Cyberpunk 2077, a belief in chatting, gesture, surviving, and believing NPCs appear based on personalized routines.
As technology continues to evolve at a rapid pace, the future of gaming holds exciting possibilities for shaping the way we play and experience games. From increased immersion to seamless integration across devices, the future of gaming is poised to revolutionize the gaming industry. Here, we explore some of the upcoming trends and potential advancements that await us in the world of gaming with new technology.
The future of gaming promises to deliver more immersive experiences through advancements in haptic feedback, motion tracking, and gesture recognition technology. Haptic feedback technology allows players to feel the impact of their in-game actions through vibrations, enabling a more tactile and realistic gaming experience.
The Future of Gaming: Exciting Possibilities
In addition, motion tracking and gesture recognition technology allows players to control games with their body movements and gestures, providing a new level of interactivity. Imagine being able to swing a virtual sword or throw virtual objects with precision, just by using natural movements and gestures.
Advancements in Haptic Feedback, Motion Tracking, and Gesture Recognition
One of the most exciting developments in the future of gaming is the rise of cross-platform gaming and seamless integration across devices. Cross-platform gaming allows players from different platforms, including consoles, PCs, and mobile devices, to play the same game together. This breaks down barriers and creates a more inclusive gaming community where friends can connect and play together regardless of the device they own.
Furthermore, seamless integration allows players to start a game on one device and continue seamlessly on another, providing a seamless and uninterrupted gaming experience. For example, you can start a game on your console at home and continue playing on your smartphone during your commute without losing your progress or sacrificing the quality of your gameplay.
Cross-platform Gaming and Seamless Integration across Devices
Esports and competitive gaming have already had a significant impact on the gaming industry, but their influence will only grow in the future. As more players embrace the competitive side of online gaming, we can expect to see even bigger tournaments, increased prize pools, and a more professionalized esports ecosystem.
The future of gaming offers new avenues for aspiring professional gamers, including opportunities for sponsorship, team organization, and streaming platforms. This will further increase the recognition and popularity of esports worldwide, solidifying it as a legitimate and respected form of competitive entertainment.
eSports and Competitive Gaming
Virtual reality and extensive reality have already spread to the game industry, and the possibilities are further expanding in the future. With the advancement of VR technology, you will provide more immersive experiences, such as improving visuals, more realistic simulations, and improving comfort. Players can explore the virtual world with unprecedented depth and realism, and expect to be invited to a new and fascinating environment.
In games that seamlessly combine digital elements and real worlds, expansion reality will also play an important role. Imagine fighting virtual creatures in the living room or solving the puzzles that appear on the table. All thanks to the expansion reality technology.
Advancements in VR and AR
Game development is constantly evolving, and games that use new technologies give valuable insights and inspiration to create innovative and attractive experiences. Here, we will introduce the main reviews for game developers to utilize new technical games in their own development process:
Study games with successful new technologies: Analyze and study successful new technical games that have expanded the limits of innovation. Verify how new technologies have been adopted effectively through the game play mechanism, user interface, and the entire game design. Identify the elements that resonate with the player's heart and consider how to adapt to those ideas and build them in their own game development projects.
How to Leverage New Technology Games for Game Development
Understanding target audience: Consider the target user of the game and evaluate whether new technology games match their interests and preferences. We conduct market research, collect feedback from potential players, analyze population statistical data, and confirm that a specific audience game experience will improve by incorporating new technology. In order to use new technology effectively, it is important to understand the target user expectations and requests.
- Experiments and prototypes: New technical games are often unknown, so accept experiments and prototyping. Let's start by examining small projects and concept demonstrations and testing the possibility of incorporating new technologies into the game development workflow. With such a repeated approach, you can sophisticated ideas, identify issues, and obtain valuable insights before starting ful l-fledged production.
- Cooperation with experts: In order to enhance the specialty of new technologies, it may be necessary to collaborate with experts in the field. Consider using their knowledge and experience with experts in VR, AR, AI, and other related areas. Such collaboration can help navigate technical issues, optimize performance, and make sure that new technology integration is in line with the goal of the game.
- Accepting the potential of the future: New technologies are only the beginning of the evolving landscape. Accept the potential of the future that new technology will bring to game development. Always be curious, accept experimental attempts, and keep searching for new ideas and concepts. The game industry is dynamic, and standing at the forefront of technology progress can establish a status as an innovative game developer who can create groundbreaking experiences.
- Some of the technologies mentioned this time, such as VR, AR, and cloud gaming, continue to progress, but not only that will really be new in 2023. Some of them, like Metavers, are still in the early stages of development, making it difficult to accurately predict the future.
- Developers are flexible, regardless of the specific technology to be adopted or the most appropriate technology. Even if you do not incorporate the latest technology, you can succeed by providing fresh and enjoyable experiences to players. The fun game concept is popular regardless of the technical trend. Orient software also supports game programming languages.
Final Suggestion
In summary, established technologies continue to mature, but it is difficult to predict new technologies. Developers are not obliged to use specific technologies. By creating indie titles that prioritize fun mechanisms and novel concepts, you can respond to the transitional industry innovation. Orient Software is ready to support developers.
Topics technology trend
Features of new technical games
Future of the gameContent Map
- How to use new technical games for game development
- Final proposal
- The world's game industry sales reached more than $ 125 billion in 2018. We will examine how the game has developed, and the effects of technologies on our game venue, desires, and tastes, focusing on board games and video games.
- The game can be defined as an activity that someone does for entertainment. It enhances brain function, strengthens cognitive capacity, and releases serotonin, a chemical substance of happiness. As technology advances, the thrills and charms of the game only increase, and visual stimulation, creativity and satisfaction are increasing.
How Technology Has Influenced the Gaming Industry
Technology has changed the way people's games have changed, from the first board game "Senet" discovered in Egypt in 3100 BC to virtual games, face recognition, and gesture control technology. Analyzing the history of the game and its platforms can help you how technology affected this activity and why it affected it.
[3500 BC] board games have been played in most cultures and society through history. The first game was found in the burial of the Egyptian dynasty and the first dynasty. 2
[17th Century] Despite hating New England Pilgrim and Puritan, games such as drafts and card games were played.
Timeline of Gaming as an Industry
[1843] With the transition from agricultural life to urban life, leisure time has been emphasized, and the oldest board game "The Mansion of Happiness" published in the United States was based on Christian morals. 。
[19th Century] Board games are commercially produced, and the progress of paper and printing, especially coloring printing, has enabled vivid colored images of card games and board games.
[1902] Monopoly 3, known as the "landlord's game", was designed by American Elizabeth Maji. The board game industry has continued to grow dramatically from this point.
[1937] The first electronic digital computer is manufactured and the path to the technical advancement of the game is opened. In 1950, computer scientists started designing simple games as part of their research.
[1970] The first video game 5 "Computer Space" by Nutting Associated is announced. "Ping" was released in 1972. Coi n-type arcade games gain popular.
[1975] Compute r-based games, such as "The Dungeon" from "Avatar" in 1979, enabled multiple players to fight monsters.
[1976-1982] Video games are established in arcades, and secon d-generation game consoles will be released. In 1979, the home game console "Intellvision" was released. In 1982, US video game sales had already reached $ 2. 1 billion, indicating the possibility of this industry.
[1980s] Home computers with buil t-in games have appeared, and the floppy disk can be carried around. New software and technology have been incorporated into home computers, making it possible to play better game play. As the Internet became widespread, dia l-up bulletin board systems began to be used for online games. The portable LCD game console, especially Nintendo, spurred other portable game consoles. Board game manufacturers have developed board games into video and computer versions.
[1990s] The arcade games have declined, and computer games have become boomed by multimedia functions such as better graphics, sound cards and CD-ROMs. The fourth and fifth home game consoles will be released.
[1997-2000] A mobile phone has been released, and Nokia installs Snake on a mobile phone. Technical innovation of game consoles, personal computers, and mobile phones has progressed, and all types of game markets are expanding. The sales of board games rose to 1999, despite the prediction of market shrinking by the video game industry.
[2000-2011] Mobile game technology has become a boom with the appearance of a mobile game app, and as a result, sales of board games decreased. Despite the release of the 6th and 7th generation game consoles in 2011, the sales of physical and digital online games, including mobile phones and social media, were $ 5. 9 billion. On the other hand, sales of game consoles and PC software are $ 230 million.
[2012-2016] VR is a popular topic (VR initial development started in the 1950s! 8), and rapidly developed with the progress of computer, graphics, video, and camera technology.
From 2016 to the present, the world's mobile app game market is expected to grow more than any other game type and to reach $ 72. 3 billion in 2020. Mobile and tablet affect many industries, from retail and customer service, and the same is true for game technology. 50%of the game is expected to be performed on mobile and tablet terminals, but now that many people can play while relaxing at home, companies have such a core and profitable entertainment. How should we provide?
Games and other leisure facilities are struggling to attract customers due to the charm and simplicity of mobile games. However, entertainment, tablet and kiosk is a safe and safe method for incorporating mobile games and gamers into business. Entertainment Kiosks are not only popular among facilities that focus on games, but are also increasing in restaurants with young target markets and other businesses. McDonald's incorporates a tablet kiosk mount equipped with games and social media apps on the Samsung tablet, creating future restaurants, increasing the number of visitors, increasing customer retention, and responding to the expectations of customers who are familiar with technology. I am.
How Have Mobiles & Apps Changed the Face of Gaming?
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Gaming and the Entertainment Business
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NEWZOO: The new game boom NEWZOO predicts that the 2017 global game market forecast will be raised to $ 116 billion and it will grow to $ 143. 5 billion in 2020.
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Wikipedia Board Game History
- History of Wikipedia Board Game "Monopoly"
- BU Personal Website Computer History
- Wikipedia video game history
- MCV UK: How did video games kill board games and improved?
- In the first quarter of venture beats, consumers have increased online games
- Virtual Reality Association: History of Virtual Reality
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